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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/client/c_entitydissolve.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/client/c_entitydissolve.cpp')
-rw-r--r--mp/src/game/client/c_entitydissolve.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/mp/src/game/client/c_entitydissolve.cpp b/mp/src/game/client/c_entitydissolve.cpp
index 0c8dadc2..f61e2ac0 100644
--- a/mp/src/game/client/c_entitydissolve.cpp
+++ b/mp/src/game/client/c_entitydissolve.cpp
@@ -575,7 +575,10 @@ void C_EntityDissolve::ClientThink( void )
#ifdef TF_CLIENT_DLL
else
{
- pEnt->Release();
+ // Hide the ragdoll -- don't actually delete it or else things get unhappy when
+ // we get a message from the server telling us to delete it
+ pEnt->AddEffects( EF_NODRAW );
+ pEnt->ParticleProp()->StopEmission();
}
#endif
}