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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/c_breakableprop.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/c_breakableprop.cpp')
| -rw-r--r-- | mp/src/game/client/c_breakableprop.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/mp/src/game/client/c_breakableprop.cpp b/mp/src/game/client/c_breakableprop.cpp new file mode 100644 index 00000000..1e0b1353 --- /dev/null +++ b/mp/src/game/client/c_breakableprop.cpp @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#include "cbase.h"
+#include "model_types.h"
+#include "vcollide.h"
+#include "vcollide_parse.h"
+#include "solidsetdefaults.h"
+#include "bone_setup.h"
+#include "engine/ivmodelinfo.h"
+#include "physics.h"
+#include "c_breakableprop.h"
+#include "view.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+IMPLEMENT_CLIENTCLASS_DT(C_BreakableProp, DT_BreakableProp, CBreakableProp)
+END_RECV_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+C_BreakableProp::C_BreakableProp( void )
+{
+ m_takedamage = DAMAGE_YES;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void C_BreakableProp::SetFadeMinMax( float fademin, float fademax )
+{
+ m_fadeMinDist = fademin;
+ m_fadeMaxDist = fademax;
+}
+
+//-----------------------------------------------------------------------------
+// Copy fade from another breakable prop
+//-----------------------------------------------------------------------------
+void C_BreakableProp::CopyFadeFrom( C_BreakableProp *pSource )
+{
+ m_flFadeScale = pSource->m_flFadeScale;
+}
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