diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_basetempentity.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_basetempentity.cpp')
| -rw-r--r-- | mp/src/game/client/c_basetempentity.cpp | 402 |
1 files changed, 201 insertions, 201 deletions
diff --git a/mp/src/game/client/c_basetempentity.cpp b/mp/src/game/client/c_basetempentity.cpp index 068ed966..91ebf011 100644 --- a/mp/src/game/client/c_basetempentity.cpp +++ b/mp/src/game/client/c_basetempentity.cpp @@ -1,201 +1,201 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Core Temp Entity client implementation.
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "c_basetempentity.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-IMPLEMENT_CLIENTCLASS(C_BaseTempEntity, DT_BaseTempEntity, CBaseTempEntity);
-
-BEGIN_RECV_TABLE_NOBASE(C_BaseTempEntity, DT_BaseTempEntity)
-END_RECV_TABLE()
-
-
-// Global list of temp entity classes
-C_BaseTempEntity *C_BaseTempEntity::s_pTempEntities = NULL;
-
-// Global list of dynamic temp entities
-C_BaseTempEntity *C_BaseTempEntity::s_pDynamicEntities = NULL;
-
-//-----------------------------------------------------------------------------
-// Purpose: Returns head of list
-// Output : CBaseTempEntity * -- head of list
-//-----------------------------------------------------------------------------
-C_BaseTempEntity *C_BaseTempEntity::GetDynamicList( void )
-{
- return s_pDynamicEntities;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Returns head of list
-// Output : CBaseTempEntity * -- head of list
-//-----------------------------------------------------------------------------
-C_BaseTempEntity *C_BaseTempEntity::GetList( void )
-{
- return s_pTempEntities;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output :
-//-----------------------------------------------------------------------------
-C_BaseTempEntity::C_BaseTempEntity( void )
-{
- // Add to list
- m_pNext = s_pTempEntities;
- s_pTempEntities = this;
-
- m_pNextDynamic = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Output :
-//-----------------------------------------------------------------------------
-C_BaseTempEntity::~C_BaseTempEntity( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get next temp ent in chain
-// Output : CBaseTempEntity *
-//-----------------------------------------------------------------------------
-C_BaseTempEntity *C_BaseTempEntity::GetNext( void )
-{
- return m_pNext;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Get next temp ent in chain
-// Output : CBaseTempEntity *
-//-----------------------------------------------------------------------------
-C_BaseTempEntity *C_BaseTempEntity::GetNextDynamic( void )
-{
- return m_pNextDynamic;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void C_BaseTempEntity::Precache( void )
-{
- // Nothing...
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called at startup to allow temp entities to precache any models/sounds that they need
-//-----------------------------------------------------------------------------
-void C_BaseTempEntity::PrecacheTempEnts( void )
-{
- C_BaseTempEntity *te = GetList();
- while ( te )
- {
- te->Precache();
- te = te->GetNext();
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called at startup and level load to clear out leftover temp entities
-//-----------------------------------------------------------------------------
-void C_BaseTempEntity::ClearDynamicTempEnts( void )
-{
- C_BaseTempEntity *next;
- C_BaseTempEntity *te = s_pDynamicEntities;
- while ( te )
- {
- next = te->GetNextDynamic();
- delete te;
- te = next;
- }
-
- s_pDynamicEntities = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Called at startup and level load to clear out leftover temp entities
-//-----------------------------------------------------------------------------
-void C_BaseTempEntity::CheckDynamicTempEnts( void )
-{
- C_BaseTempEntity *next, *newlist = NULL;
- C_BaseTempEntity *te = s_pDynamicEntities;
- while ( te )
- {
- next = te->GetNextDynamic();
- if ( te->ShouldDestroy() )
- {
- delete te;
- }
- else
- {
- te->m_pNextDynamic = newlist;
- newlist = te;
- }
- te = next;
- }
-
- s_pDynamicEntities = newlist;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose: Dynamic/non-singleton temp entities are initialized by
-// calling into here. They should be added to a list of C_BaseTempEntities so
-// that their memory can be deallocated appropriately.
-// Input : *pEnt -
-// Output : Returns true on success, false on failure.
-//-----------------------------------------------------------------------------
-bool C_BaseTempEntity::Init( int entnum, int iSerialNum )
-{
- if ( entnum != -1 )
- {
- Assert( 0 );
- }
-
- // Link into dynamic entity list
- m_pNextDynamic = s_pDynamicEntities;
- s_pDynamicEntities = this;
-
- return true;
-}
-
-
-void C_BaseTempEntity::Release()
-{
- Assert( !"C_BaseTempEntity::Release should never be called" );
-}
-
-
-void C_BaseTempEntity::NotifyShouldTransmit( ShouldTransmitState_t state )
-{
-}
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : bool -
-//-----------------------------------------------------------------------------
-void C_BaseTempEntity::PreDataUpdate( DataUpdateType_t updateType )
-{
- // TE's may or may not implement this
-}
-
-
-int C_BaseTempEntity::entindex( void ) const { Assert( 0 ); return 0; }
-void C_BaseTempEntity::PostDataUpdate( DataUpdateType_t updateType ) { Assert( 0 ); }
-void C_BaseTempEntity::OnPreDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); }
-void C_BaseTempEntity::OnDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); }
-void C_BaseTempEntity::SetDormant( bool bDormant ) { Assert( 0 ); }
-bool C_BaseTempEntity::IsDormant( void ) { Assert( 0 ); return false; };
-void C_BaseTempEntity::ReceiveMessage( int classID, bf_read &msg ) { Assert( 0 ); }
-void C_BaseTempEntity::SetDestroyedOnRecreateEntities( void ) { Assert(0); }
-
-void* C_BaseTempEntity::GetDataTableBasePtr()
-{
- return this;
-}
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Core Temp Entity client implementation. +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "c_basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +IMPLEMENT_CLIENTCLASS(C_BaseTempEntity, DT_BaseTempEntity, CBaseTempEntity); + +BEGIN_RECV_TABLE_NOBASE(C_BaseTempEntity, DT_BaseTempEntity) +END_RECV_TABLE() + + +// Global list of temp entity classes +C_BaseTempEntity *C_BaseTempEntity::s_pTempEntities = NULL; + +// Global list of dynamic temp entities +C_BaseTempEntity *C_BaseTempEntity::s_pDynamicEntities = NULL; + +//----------------------------------------------------------------------------- +// Purpose: Returns head of list +// Output : CBaseTempEntity * -- head of list +//----------------------------------------------------------------------------- +C_BaseTempEntity *C_BaseTempEntity::GetDynamicList( void ) +{ + return s_pDynamicEntities; +} + +//----------------------------------------------------------------------------- +// Purpose: Returns head of list +// Output : CBaseTempEntity * -- head of list +//----------------------------------------------------------------------------- +C_BaseTempEntity *C_BaseTempEntity::GetList( void ) +{ + return s_pTempEntities; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : +//----------------------------------------------------------------------------- +C_BaseTempEntity::C_BaseTempEntity( void ) +{ + // Add to list + m_pNext = s_pTempEntities; + s_pTempEntities = this; + + m_pNextDynamic = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Output : +//----------------------------------------------------------------------------- +C_BaseTempEntity::~C_BaseTempEntity( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Get next temp ent in chain +// Output : CBaseTempEntity * +//----------------------------------------------------------------------------- +C_BaseTempEntity *C_BaseTempEntity::GetNext( void ) +{ + return m_pNext; +} + +//----------------------------------------------------------------------------- +// Purpose: Get next temp ent in chain +// Output : CBaseTempEntity * +//----------------------------------------------------------------------------- +C_BaseTempEntity *C_BaseTempEntity::GetNextDynamic( void ) +{ + return m_pNextDynamic; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void C_BaseTempEntity::Precache( void ) +{ + // Nothing... +} + +//----------------------------------------------------------------------------- +// Purpose: Called at startup to allow temp entities to precache any models/sounds that they need +//----------------------------------------------------------------------------- +void C_BaseTempEntity::PrecacheTempEnts( void ) +{ + C_BaseTempEntity *te = GetList(); + while ( te ) + { + te->Precache(); + te = te->GetNext(); + } +} + +//----------------------------------------------------------------------------- +// Purpose: Called at startup and level load to clear out leftover temp entities +//----------------------------------------------------------------------------- +void C_BaseTempEntity::ClearDynamicTempEnts( void ) +{ + C_BaseTempEntity *next; + C_BaseTempEntity *te = s_pDynamicEntities; + while ( te ) + { + next = te->GetNextDynamic(); + delete te; + te = next; + } + + s_pDynamicEntities = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Called at startup and level load to clear out leftover temp entities +//----------------------------------------------------------------------------- +void C_BaseTempEntity::CheckDynamicTempEnts( void ) +{ + C_BaseTempEntity *next, *newlist = NULL; + C_BaseTempEntity *te = s_pDynamicEntities; + while ( te ) + { + next = te->GetNextDynamic(); + if ( te->ShouldDestroy() ) + { + delete te; + } + else + { + te->m_pNextDynamic = newlist; + newlist = te; + } + te = next; + } + + s_pDynamicEntities = newlist; +} + +//----------------------------------------------------------------------------- +// Purpose: Dynamic/non-singleton temp entities are initialized by +// calling into here. They should be added to a list of C_BaseTempEntities so +// that their memory can be deallocated appropriately. +// Input : *pEnt - +// Output : Returns true on success, false on failure. +//----------------------------------------------------------------------------- +bool C_BaseTempEntity::Init( int entnum, int iSerialNum ) +{ + if ( entnum != -1 ) + { + Assert( 0 ); + } + + // Link into dynamic entity list + m_pNextDynamic = s_pDynamicEntities; + s_pDynamicEntities = this; + + return true; +} + + +void C_BaseTempEntity::Release() +{ + Assert( !"C_BaseTempEntity::Release should never be called" ); +} + + +void C_BaseTempEntity::NotifyShouldTransmit( ShouldTransmitState_t state ) +{ +} + + +//----------------------------------------------------------------------------- +// Purpose: +// Input : bool - +//----------------------------------------------------------------------------- +void C_BaseTempEntity::PreDataUpdate( DataUpdateType_t updateType ) +{ + // TE's may or may not implement this +} + + +int C_BaseTempEntity::entindex( void ) const { Assert( 0 ); return 0; } +void C_BaseTempEntity::PostDataUpdate( DataUpdateType_t updateType ) { Assert( 0 ); } +void C_BaseTempEntity::OnPreDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); } +void C_BaseTempEntity::OnDataChanged( DataUpdateType_t updateType ) { Assert( 0 ); } +void C_BaseTempEntity::SetDormant( bool bDormant ) { Assert( 0 ); } +bool C_BaseTempEntity::IsDormant( void ) { Assert( 0 ); return false; }; +void C_BaseTempEntity::ReceiveMessage( int classID, bf_read &msg ) { Assert( 0 ); } +void C_BaseTempEntity::SetDestroyedOnRecreateEntities( void ) { Assert(0); } + +void* C_BaseTempEntity::GetDataTableBasePtr() +{ + return this; +} + |