diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/c_baseflex.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/c_baseflex.h')
| -rw-r--r-- | mp/src/game/client/c_baseflex.h | 680 |
1 files changed, 340 insertions, 340 deletions
diff --git a/mp/src/game/client/c_baseflex.h b/mp/src/game/client/c_baseflex.h index a21d9e00..f99061d1 100644 --- a/mp/src/game/client/c_baseflex.h +++ b/mp/src/game/client/c_baseflex.h @@ -1,340 +1,340 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//===========================================================================//
-// Client-side CBasePlayer
-
-#ifndef C_STUDIOFLEX_H
-#define C_STUDIOFLEX_H
-#pragma once
-
-
-#include "c_baseanimating.h"
-#include "c_baseanimatingoverlay.h"
-#include "sceneentity_shared.h"
-
-#include "utlvector.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Item in list of loaded scene files
-//-----------------------------------------------------------------------------
-class CFlexSceneFile
-{
-public:
- enum
- {
- MAX_FLEX_FILENAME = 128,
- };
-
- char filename[ MAX_FLEX_FILENAME ];
- void *buffer;
-};
-
-// For phoneme emphasis track
-struct Emphasized_Phoneme;
-class CSentence;
-
-enum
-{
- PHONEME_CLASS_WEAK = 0,
- PHONEME_CLASS_NORMAL,
- PHONEME_CLASS_STRONG,
-
- NUM_PHONEME_CLASSES
-};
-
-// Mapping for each loaded scene file used by this actor
-struct FS_LocalToGlobal_t
-{
- explicit FS_LocalToGlobal_t() :
- m_Key( 0 ),
- m_nCount( 0 ),
- m_Mapping( 0 )
- {
- }
-
- explicit FS_LocalToGlobal_t( const flexsettinghdr_t *key ) :
- m_Key( key ),
- m_nCount( 0 ),
- m_Mapping( 0 )
- {
- }
-
- void SetCount( int count )
- {
- Assert( !m_Mapping );
- Assert( count > 0 );
- m_nCount = count;
- m_Mapping = new int[ m_nCount ];
- Q_memset( m_Mapping, 0, m_nCount * sizeof( int ) );
- }
-
- FS_LocalToGlobal_t( const FS_LocalToGlobal_t& src )
- {
- m_Key = src.m_Key;
- delete m_Mapping;
- m_Mapping = new int[ src.m_nCount ];
- Q_memcpy( m_Mapping, src.m_Mapping, src.m_nCount * sizeof( int ) );
-
- m_nCount = src.m_nCount;
- }
-
- ~FS_LocalToGlobal_t()
- {
- delete m_Mapping;
- m_nCount = 0;
- m_Mapping = 0;
- }
-
- const flexsettinghdr_t *m_Key;
- int m_nCount;
- int *m_Mapping;
-};
-
-bool FlexSettingLessFunc( const FS_LocalToGlobal_t& lhs, const FS_LocalToGlobal_t& rhs );
-
-class IHasLocalToGlobalFlexSettings
-{
-public:
- virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr ) = 0;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-struct Emphasized_Phoneme
-{
- // Global fields, setup at start
- char classname[ 64 ];
- bool required;
- // Global fields setup first time tracks played
- bool basechecked;
- const flexsettinghdr_t *base;
- const flexsetting_t *exp;
-
- // Local fields, processed for each sentence
- bool valid;
- float amount;
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class C_BaseFlex : public C_BaseAnimatingOverlay, public IHasLocalToGlobalFlexSettings
-{
- DECLARE_CLASS( C_BaseFlex, C_BaseAnimatingOverlay );
-public:
- DECLARE_CLIENTCLASS();
- DECLARE_PREDICTABLE();
- DECLARE_INTERPOLATION();
-
- C_BaseFlex();
- virtual ~C_BaseFlex();
-
- virtual void Spawn();
-
- virtual void InitPhonemeMappings();
-
- void SetupMappings( char const *pchFileRoot );
-
- virtual CStudioHdr *OnNewModel( void );
-
- virtual void StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask );
-
- virtual void OnThreadedDrawSetup();
-
- // model specific
- static void LinkToGlobalFlexControllers( CStudioHdr *hdr );
- virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
- virtual bool SetupGlobalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
- static void RunFlexDelay( int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights, float &flFlexDelayTime );
- virtual void SetupLocalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights );
- virtual bool UsesFlexDelayedWeights();
-
- static void RunFlexRules( CStudioHdr *pStudioHdr, float *dest );
-
- virtual Vector SetViewTarget( CStudioHdr *pStudioHdr );
-
- virtual bool GetSoundSpatialization( SpatializationInfo_t& info );
-
- virtual void GetToolRecordingState( KeyValues *msg );
-
- // Called at the lowest level to actually apply a flex animation
- void AddFlexAnimation( CSceneEventInfo *info );
-
- void SetFlexWeight( LocalFlexController_t index, float value );
- float GetFlexWeight( LocalFlexController_t index );
-
- // Look up flex controller index by global name
- LocalFlexController_t FindFlexController( const char *szName );
-
-public:
- Vector m_viewtarget;
- CInterpolatedVar< Vector > m_iv_viewtarget;
- // indexed by model local flexcontroller
- float m_flexWeight[MAXSTUDIOFLEXCTRL];
- CInterpolatedVarArray< float, MAXSTUDIOFLEXCTRL > m_iv_flexWeight;
-
- int m_blinktoggle;
-
- static int AddGlobalFlexController( const char *szName );
- static char const *GetGlobalFlexControllerName( int idx );
-
- // bah, this should be unified with all prev/current stuff.
-
-public:
-
- // Keep track of what scenes are being played
- void StartChoreoScene( CChoreoScene *scene );
- void RemoveChoreoScene( CChoreoScene *scene );
-
- // Start the specifics of an scene event
- virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget );
-
- // Manipulation of events for the object
- // Should be called by think function to process all scene events
- // The default implementation resets m_flexWeight array and calls
- // AddSceneEvents
- virtual void ProcessSceneEvents( bool bFlexEvents );
-
- // Assumes m_flexWeight array has been set up, this adds the actual currently playing
- // expressions to the flex weights and adds other scene events as needed
- virtual bool ProcessSceneEvent( bool bFlexEvents, CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
-
- virtual bool ProcessSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
-
- // Remove all playing events
- void ClearSceneEvents( CChoreoScene *scene, bool canceled );
-
- // Stop specifics of event
- virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled );
-
- // Add the event to the queue for this actor
- void AddSceneEvent( CChoreoScene *scene, CChoreoEvent *event, C_BaseEntity *pTarget = NULL, bool bClientSide = false );
-
- // Remove the event from the queue for this actor
- void RemoveSceneEvent( CChoreoScene *scene, CChoreoEvent *event, bool fastKill );
-
- // Checks to see if the event should be considered "completed"
- bool CheckSceneEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
-
- // Checks to see if a event should be considered "completed"
- virtual bool CheckSceneEventCompletion( CSceneEventInfo *info, float currenttime, CChoreoScene *scene, CChoreoEvent *event );
-
- int FlexControllerLocalToGlobal( const flexsettinghdr_t *pSettinghdr, int key );
-
- // IHasLocalToGlobalFlexSettings
- virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr );
-
- // For handling scene files
- void *FindSceneFile( const char *filename );
-
-private:
-
- bool RequestStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget );
-
- bool ProcessFlexAnimationSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
- bool ProcessFlexSettingSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event );
- void AddFlexSetting( const char *expr, float scale,
- const flexsettinghdr_t *pSettinghdr, bool newexpression );
-
- // Array of active SceneEvents, in order oldest to newest
- CUtlVector < CSceneEventInfo > m_SceneEvents;
- CUtlVector < CChoreoScene * > m_ActiveChoreoScenes;
-
- bool HasSceneEvents() const;
-
-private:
- CUtlRBTree< FS_LocalToGlobal_t, unsigned short > m_LocalToGlobal;
-
- float m_blinktime;
- int m_prevblinktoggle;
-
- int m_iBlink;
- LocalFlexController_t m_iEyeUpdown;
- LocalFlexController_t m_iEyeRightleft;
- bool m_bSearchedForEyeFlexes;
- int m_iMouthAttachment;
-
- float m_flFlexDelayTime;
- float *m_flFlexDelayedWeight;
- int m_cFlexDelayedWeight;
-
- // shared flex controllers
- static int g_numflexcontrollers;
- static char *g_flexcontroller[MAXSTUDIOFLEXCTRL*4]; // room for global set of flexcontrollers
- static float g_flexweight[MAXSTUDIOFLEXDESC];
-
-protected:
-
- Emphasized_Phoneme m_PhonemeClasses[ NUM_PHONEME_CLASSES ];
-
-private:
-
- C_BaseFlex( const C_BaseFlex & ); // not defined, not accessible
-
- const flexsetting_t *FindNamedSetting( const flexsettinghdr_t *pSettinghdr, const char *expr );
-
- void ProcessVisemes( Emphasized_Phoneme *classes );
- void AddVisemesForSentence( Emphasized_Phoneme *classes, float emphasis_intensity, CSentence *sentence, float t, float dt, bool juststarted );
- void AddViseme( Emphasized_Phoneme *classes, float emphasis_intensity, int phoneme, float scale, bool newexpression );
- bool SetupEmphasisBlend( Emphasized_Phoneme *classes, int phoneme );
- void ComputeBlendedSetting( Emphasized_Phoneme *classes, float emphasis_intensity );
-
-#ifdef HL2_CLIENT_DLL
-public:
-
- Vector m_vecLean;
- CInterpolatedVar< Vector > m_iv_vecLean;
- Vector m_vecShift;
- CInterpolatedVar< Vector > m_iv_vecShift;
-#endif
-};
-
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-class CFlexSceneFileManager : CAutoGameSystem
-{
-public:
-
- CFlexSceneFileManager() : CAutoGameSystem( "CFlexSceneFileManager" )
- {
- }
-
- virtual bool Init();
- virtual void Shutdown();
-
- void EnsureTranslations( IHasLocalToGlobalFlexSettings *instance, const flexsettinghdr_t *pSettinghdr );
- void *FindSceneFile( IHasLocalToGlobalFlexSettings *instance, const char *filename, bool allowBlockingIO );
-
-private:
- void DeleteSceneFiles();
-
- CUtlVector< CFlexSceneFile * > m_FileList;
-};
-
-
-//-----------------------------------------------------------------------------
-// Do we have active expressions?
-//-----------------------------------------------------------------------------
-inline bool C_BaseFlex::HasSceneEvents() const
-{
- return m_SceneEvents.Count() != 0;
-}
-
-
-EXTERN_RECV_TABLE(DT_BaseFlex);
-
-float *GetVisemeWeights( int phoneme );
-
-
-#endif // C_STUDIOFLEX_H
-
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//===========================================================================// +// Client-side CBasePlayer + +#ifndef C_STUDIOFLEX_H +#define C_STUDIOFLEX_H +#pragma once + + +#include "c_baseanimating.h" +#include "c_baseanimatingoverlay.h" +#include "sceneentity_shared.h" + +#include "utlvector.h" + +//----------------------------------------------------------------------------- +// Purpose: Item in list of loaded scene files +//----------------------------------------------------------------------------- +class CFlexSceneFile +{ +public: + enum + { + MAX_FLEX_FILENAME = 128, + }; + + char filename[ MAX_FLEX_FILENAME ]; + void *buffer; +}; + +// For phoneme emphasis track +struct Emphasized_Phoneme; +class CSentence; + +enum +{ + PHONEME_CLASS_WEAK = 0, + PHONEME_CLASS_NORMAL, + PHONEME_CLASS_STRONG, + + NUM_PHONEME_CLASSES +}; + +// Mapping for each loaded scene file used by this actor +struct FS_LocalToGlobal_t +{ + explicit FS_LocalToGlobal_t() : + m_Key( 0 ), + m_nCount( 0 ), + m_Mapping( 0 ) + { + } + + explicit FS_LocalToGlobal_t( const flexsettinghdr_t *key ) : + m_Key( key ), + m_nCount( 0 ), + m_Mapping( 0 ) + { + } + + void SetCount( int count ) + { + Assert( !m_Mapping ); + Assert( count > 0 ); + m_nCount = count; + m_Mapping = new int[ m_nCount ]; + Q_memset( m_Mapping, 0, m_nCount * sizeof( int ) ); + } + + FS_LocalToGlobal_t( const FS_LocalToGlobal_t& src ) + { + m_Key = src.m_Key; + delete m_Mapping; + m_Mapping = new int[ src.m_nCount ]; + Q_memcpy( m_Mapping, src.m_Mapping, src.m_nCount * sizeof( int ) ); + + m_nCount = src.m_nCount; + } + + ~FS_LocalToGlobal_t() + { + delete m_Mapping; + m_nCount = 0; + m_Mapping = 0; + } + + const flexsettinghdr_t *m_Key; + int m_nCount; + int *m_Mapping; +}; + +bool FlexSettingLessFunc( const FS_LocalToGlobal_t& lhs, const FS_LocalToGlobal_t& rhs ); + +class IHasLocalToGlobalFlexSettings +{ +public: + virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr ) = 0; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +struct Emphasized_Phoneme +{ + // Global fields, setup at start + char classname[ 64 ]; + bool required; + // Global fields setup first time tracks played + bool basechecked; + const flexsettinghdr_t *base; + const flexsetting_t *exp; + + // Local fields, processed for each sentence + bool valid; + float amount; +}; + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class C_BaseFlex : public C_BaseAnimatingOverlay, public IHasLocalToGlobalFlexSettings +{ + DECLARE_CLASS( C_BaseFlex, C_BaseAnimatingOverlay ); +public: + DECLARE_CLIENTCLASS(); + DECLARE_PREDICTABLE(); + DECLARE_INTERPOLATION(); + + C_BaseFlex(); + virtual ~C_BaseFlex(); + + virtual void Spawn(); + + virtual void InitPhonemeMappings(); + + void SetupMappings( char const *pchFileRoot ); + + virtual CStudioHdr *OnNewModel( void ); + + virtual void StandardBlendingRules( CStudioHdr *hdr, Vector pos[], Quaternion q[], float currentTime, int boneMask ); + + virtual void OnThreadedDrawSetup(); + + // model specific + static void LinkToGlobalFlexControllers( CStudioHdr *hdr ); + virtual void SetupWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); + virtual bool SetupGlobalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); + static void RunFlexDelay( int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights, float &flFlexDelayTime ); + virtual void SetupLocalWeights( const matrix3x4_t *pBoneToWorld, int nFlexWeightCount, float *pFlexWeights, float *pFlexDelayedWeights ); + virtual bool UsesFlexDelayedWeights(); + + static void RunFlexRules( CStudioHdr *pStudioHdr, float *dest ); + + virtual Vector SetViewTarget( CStudioHdr *pStudioHdr ); + + virtual bool GetSoundSpatialization( SpatializationInfo_t& info ); + + virtual void GetToolRecordingState( KeyValues *msg ); + + // Called at the lowest level to actually apply a flex animation + void AddFlexAnimation( CSceneEventInfo *info ); + + void SetFlexWeight( LocalFlexController_t index, float value ); + float GetFlexWeight( LocalFlexController_t index ); + + // Look up flex controller index by global name + LocalFlexController_t FindFlexController( const char *szName ); + +public: + Vector m_viewtarget; + CInterpolatedVar< Vector > m_iv_viewtarget; + // indexed by model local flexcontroller + float m_flexWeight[MAXSTUDIOFLEXCTRL]; + CInterpolatedVarArray< float, MAXSTUDIOFLEXCTRL > m_iv_flexWeight; + + int m_blinktoggle; + + static int AddGlobalFlexController( const char *szName ); + static char const *GetGlobalFlexControllerName( int idx ); + + // bah, this should be unified with all prev/current stuff. + +public: + + // Keep track of what scenes are being played + void StartChoreoScene( CChoreoScene *scene ); + void RemoveChoreoScene( CChoreoScene *scene ); + + // Start the specifics of an scene event + virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ); + + // Manipulation of events for the object + // Should be called by think function to process all scene events + // The default implementation resets m_flexWeight array and calls + // AddSceneEvents + virtual void ProcessSceneEvents( bool bFlexEvents ); + + // Assumes m_flexWeight array has been set up, this adds the actual currently playing + // expressions to the flex weights and adds other scene events as needed + virtual bool ProcessSceneEvent( bool bFlexEvents, CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); + + virtual bool ProcessSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); + + // Remove all playing events + void ClearSceneEvents( CChoreoScene *scene, bool canceled ); + + // Stop specifics of event + virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ); + + // Add the event to the queue for this actor + void AddSceneEvent( CChoreoScene *scene, CChoreoEvent *event, C_BaseEntity *pTarget = NULL, bool bClientSide = false ); + + // Remove the event from the queue for this actor + void RemoveSceneEvent( CChoreoScene *scene, CChoreoEvent *event, bool fastKill ); + + // Checks to see if the event should be considered "completed" + bool CheckSceneEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event ); + + // Checks to see if a event should be considered "completed" + virtual bool CheckSceneEventCompletion( CSceneEventInfo *info, float currenttime, CChoreoScene *scene, CChoreoEvent *event ); + + int FlexControllerLocalToGlobal( const flexsettinghdr_t *pSettinghdr, int key ); + + // IHasLocalToGlobalFlexSettings + virtual void EnsureTranslations( const flexsettinghdr_t *pSettinghdr ); + + // For handling scene files + void *FindSceneFile( const char *filename ); + +private: + + bool RequestStartSequenceSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ); + + bool ProcessFlexAnimationSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); + bool ProcessFlexSettingSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ); + void AddFlexSetting( const char *expr, float scale, + const flexsettinghdr_t *pSettinghdr, bool newexpression ); + + // Array of active SceneEvents, in order oldest to newest + CUtlVector < CSceneEventInfo > m_SceneEvents; + CUtlVector < CChoreoScene * > m_ActiveChoreoScenes; + + bool HasSceneEvents() const; + +private: + CUtlRBTree< FS_LocalToGlobal_t, unsigned short > m_LocalToGlobal; + + float m_blinktime; + int m_prevblinktoggle; + + int m_iBlink; + LocalFlexController_t m_iEyeUpdown; + LocalFlexController_t m_iEyeRightleft; + bool m_bSearchedForEyeFlexes; + int m_iMouthAttachment; + + float m_flFlexDelayTime; + float *m_flFlexDelayedWeight; + int m_cFlexDelayedWeight; + + // shared flex controllers + static int g_numflexcontrollers; + static char *g_flexcontroller[MAXSTUDIOFLEXCTRL*4]; // room for global set of flexcontrollers + static float g_flexweight[MAXSTUDIOFLEXDESC]; + +protected: + + Emphasized_Phoneme m_PhonemeClasses[ NUM_PHONEME_CLASSES ]; + +private: + + C_BaseFlex( const C_BaseFlex & ); // not defined, not accessible + + const flexsetting_t *FindNamedSetting( const flexsettinghdr_t *pSettinghdr, const char *expr ); + + void ProcessVisemes( Emphasized_Phoneme *classes ); + void AddVisemesForSentence( Emphasized_Phoneme *classes, float emphasis_intensity, CSentence *sentence, float t, float dt, bool juststarted ); + void AddViseme( Emphasized_Phoneme *classes, float emphasis_intensity, int phoneme, float scale, bool newexpression ); + bool SetupEmphasisBlend( Emphasized_Phoneme *classes, int phoneme ); + void ComputeBlendedSetting( Emphasized_Phoneme *classes, float emphasis_intensity ); + +#ifdef HL2_CLIENT_DLL +public: + + Vector m_vecLean; + CInterpolatedVar< Vector > m_iv_vecLean; + Vector m_vecShift; + CInterpolatedVar< Vector > m_iv_vecShift; +#endif +}; + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +class CFlexSceneFileManager : CAutoGameSystem +{ +public: + + CFlexSceneFileManager() : CAutoGameSystem( "CFlexSceneFileManager" ) + { + } + + virtual bool Init(); + virtual void Shutdown(); + + void EnsureTranslations( IHasLocalToGlobalFlexSettings *instance, const flexsettinghdr_t *pSettinghdr ); + void *FindSceneFile( IHasLocalToGlobalFlexSettings *instance, const char *filename, bool allowBlockingIO ); + +private: + void DeleteSceneFiles(); + + CUtlVector< CFlexSceneFile * > m_FileList; +}; + + +//----------------------------------------------------------------------------- +// Do we have active expressions? +//----------------------------------------------------------------------------- +inline bool C_BaseFlex::HasSceneEvents() const +{ + return m_SceneEvents.Count() != 0; +} + + +EXTERN_RECV_TABLE(DT_BaseFlex); + +float *GetVisemeWeights( int phoneme ); + + +#endif // C_STUDIOFLEX_H + + + + |