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authorMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
committerMichael Sartain <[email protected]>2014-10-02 08:25:55 -0700
commit55ed12f8d1eb6887d348be03aee5573d44177ffb (patch)
tree3686f7ca78c780cd9a3d367b79a9d9250c1be7c0 /mp/src/game/client/c_baseflex.cpp
parent* Added support for Visual C++ 2013 Express to VPC (diff)
downloadsource-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.tar.xz
source-sdk-2013-55ed12f8d1eb6887d348be03aee5573d44177ffb.zip
Updated the SDK with the latest code from the TF and HL2 branches.
Diffstat (limited to 'mp/src/game/client/c_baseflex.cpp')
-rw-r--r--mp/src/game/client/c_baseflex.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/mp/src/game/client/c_baseflex.cpp b/mp/src/game/client/c_baseflex.cpp
index 6146b2dd..7e6c4bfc 100644
--- a/mp/src/game/client/c_baseflex.cpp
+++ b/mp/src/game/client/c_baseflex.cpp
@@ -562,11 +562,11 @@ Vector C_BaseFlex::SetViewTarget( CStudioHdr *pStudioHdr )
m_iEyeUpdown = FindFlexController( "eyes_updown" );
m_iEyeRightleft = FindFlexController( "eyes_rightleft" );
- if ( m_iEyeUpdown != -1 )
+ if ( m_iEyeUpdown != LocalFlexController_t(-1) )
{
pStudioHdr->pFlexcontroller( m_iEyeUpdown )->localToGlobal = AddGlobalFlexController( "eyes_updown" );
}
- if ( m_iEyeRightleft != -1 )
+ if ( m_iEyeRightleft != LocalFlexController_t(-1) )
{
pStudioHdr->pFlexcontroller( m_iEyeRightleft )->localToGlobal = AddGlobalFlexController( "eyes_rightleft" );
}
@@ -594,13 +594,13 @@ Vector C_BaseFlex::SetViewTarget( CStudioHdr *pStudioHdr )
// calculate animated eye deflection
Vector eyeDeflect;
QAngle eyeAng( 0, 0, 0 );
- if ( m_iEyeUpdown != -1 )
+ if ( m_iEyeUpdown != LocalFlexController_t(-1) )
{
mstudioflexcontroller_t *pflex = pStudioHdr->pFlexcontroller( m_iEyeUpdown );
eyeAng.x = g_flexweight[ pflex->localToGlobal ];
}
- if ( m_iEyeRightleft != -1 )
+ if ( m_iEyeRightleft != LocalFlexController_t(-1) )
{
mstudioflexcontroller_t *pflex = pStudioHdr->pFlexcontroller( m_iEyeRightleft );
eyeAng.y = g_flexweight[ pflex->localToGlobal ];
@@ -1057,7 +1057,7 @@ void C_BaseFlex::GetToolRecordingState( KeyValues *msg )
Vector viewtarget = m_viewtarget; // Use the unfiltered value
// HACK HACK: Unmap eyes right/left amounts
- if (m_iEyeUpdown != -1 && m_iEyeRightleft != -1)
+ if (m_iEyeUpdown != LocalFlexController_t(-1) && m_iEyeRightleft != LocalFlexController_t(-1))
{
mstudioflexcontroller_t *flexupdown = hdr->pFlexcontroller( m_iEyeUpdown );
mstudioflexcontroller_t *flexrightleft = hdr->pFlexcontroller( m_iEyeRightleft );