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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/client/c_baseentity.h | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/client/c_baseentity.h')
| -rw-r--r-- | mp/src/game/client/c_baseentity.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/game/client/c_baseentity.h b/mp/src/game/client/c_baseentity.h index 955e80c5..3ea4b7fd 100644 --- a/mp/src/game/client/c_baseentity.h +++ b/mp/src/game/client/c_baseentity.h @@ -743,6 +743,7 @@ public: virtual void SetHealth(int iHealth) {}
virtual int GetHealth() const { return 0; }
virtual int GetMaxHealth() const { return 1; }
+ virtual bool IsVisibleToTargetID( void ) { return false; }
// Returns the health fraction
float HealthFraction() const;
@@ -1004,6 +1005,7 @@ public: virtual bool IsBaseObject( void ) const { return false; }
virtual bool IsBaseCombatWeapon( void ) const { return false; }
virtual class C_BaseCombatWeapon *MyCombatWeaponPointer() { return NULL; }
+ virtual bool IsCombatItem( void ) const { return false; }
virtual bool IsBaseTrain( void ) const { return false; }
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