aboutsummaryrefslogtreecommitdiff
path: root/mp/src/game/client/c_baseentity.h
diff options
context:
space:
mode:
authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/client/c_baseentity.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/client/c_baseentity.h')
-rw-r--r--mp/src/game/client/c_baseentity.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/mp/src/game/client/c_baseentity.h b/mp/src/game/client/c_baseentity.h
index 955e80c5..3ea4b7fd 100644
--- a/mp/src/game/client/c_baseentity.h
+++ b/mp/src/game/client/c_baseentity.h
@@ -743,6 +743,7 @@ public:
virtual void SetHealth(int iHealth) {}
virtual int GetHealth() const { return 0; }
virtual int GetMaxHealth() const { return 1; }
+ virtual bool IsVisibleToTargetID( void ) { return false; }
// Returns the health fraction
float HealthFraction() const;
@@ -1004,6 +1005,7 @@ public:
virtual bool IsBaseObject( void ) const { return false; }
virtual bool IsBaseCombatWeapon( void ) const { return false; }
virtual class C_BaseCombatWeapon *MyCombatWeaponPointer() { return NULL; }
+ virtual bool IsCombatItem( void ) const { return false; }
virtual bool IsBaseTrain( void ) const { return false; }