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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /mp/src/game/client/c_baseanimating.h
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'mp/src/game/client/c_baseanimating.h')
-rw-r--r--mp/src/game/client/c_baseanimating.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/mp/src/game/client/c_baseanimating.h b/mp/src/game/client/c_baseanimating.h
index d1c99868..5f30d8f8 100644
--- a/mp/src/game/client/c_baseanimating.h
+++ b/mp/src/game/client/c_baseanimating.h
@@ -228,7 +228,7 @@ public:
int GetNumBoneAttachments();
C_BaseAnimating* GetBoneAttachment( int i );
virtual void NotifyBoneAttached( C_BaseAnimating* attachTarget );
- virtual void UpdateBoneAttachments( int flags );
+ virtual void UpdateBoneAttachments( void );
//bool solveIK(float a, float b, const Vector &Foot, const Vector &Knee1, Vector &Knee2);
//void DebugIK( mstudioikchain_t *pikchain );