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authorJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
committerJohn Schoenick <[email protected]>2015-09-09 18:35:41 -0700
commit0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch)
treec831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/game/client/bsp_utils.h
parentUpdated the SDK with the latest code from the TF and HL2 branches. (diff)
downloadsource-sdk-2013-master.tar.xz
source-sdk-2013-master.zip
Updated the SDK with the latest code from the TF and HL2 branches.HEADmaster
Diffstat (limited to 'mp/src/game/client/bsp_utils.h')
-rw-r--r--mp/src/game/client/bsp_utils.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/mp/src/game/client/bsp_utils.h b/mp/src/game/client/bsp_utils.h
new file mode 100644
index 00000000..1cdfaf50
--- /dev/null
+++ b/mp/src/game/client/bsp_utils.h
@@ -0,0 +1,21 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Exposes bsp tools to game for e.g. workshop use
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#include "../utils/common/bsplib.h"
+#include "ibsppack.h"
+
+// Loads bsppack module (IBSPPack) and calls RepackBSP()
+bool BSP_SyncRepack( const char *pszInputMapFile,
+ const char *pszOutputMapFile,
+ IBSPPack::eRepackBSPFlags eRepackFlags = (IBSPPack::eRepackBSPFlags) ( IBSPPack::eRepackBSP_CompressLumps |
+ IBSPPack::eRepackBSP_CompressPackfile ) );
+
+// Helper to spawn a background thread that runs SyncRepack
+void BSP_BackgroundRepack( const char *pszInputMapFile,
+ const char *pszOutputMapFile,
+ IBSPPack::eRepackBSPFlags eRepackFlags = (IBSPPack::eRepackBSPFlags) ( IBSPPack::eRepackBSP_CompressLumps |
+ IBSPPack::eRepackBSP_CompressPackfile ) );