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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/bone_merge_cache.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/bone_merge_cache.cpp')
| -rw-r--r-- | mp/src/game/client/bone_merge_cache.cpp | 576 |
1 files changed, 288 insertions, 288 deletions
diff --git a/mp/src/game/client/bone_merge_cache.cpp b/mp/src/game/client/bone_merge_cache.cpp index eb954ced..6ef767ea 100644 --- a/mp/src/game/client/bone_merge_cache.cpp +++ b/mp/src/game/client/bone_merge_cache.cpp @@ -1,288 +1,288 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "bone_merge_cache.h"
-#include "bone_setup.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// CBoneMergeCache
-//-----------------------------------------------------------------------------
-
-CBoneMergeCache::CBoneMergeCache()
-{
- m_pOwner = NULL;
- m_pFollow = NULL;
- m_pFollowHdr = NULL;
- m_pFollowRenderHdr = NULL;
- m_pOwnerHdr = NULL;
- m_nFollowBoneSetupMask = 0;
-}
-
-void CBoneMergeCache::Init( C_BaseAnimating *pOwner )
-{
- m_pOwner = pOwner;
- m_pFollow = NULL;
- m_pFollowHdr = NULL;
- m_pFollowRenderHdr = NULL;
- m_pOwnerHdr = NULL;
- m_nFollowBoneSetupMask = 0;
-}
-
-void CBoneMergeCache::UpdateCache()
-{
- CStudioHdr *pOwnerHdr = m_pOwner ? m_pOwner->GetModelPtr() : NULL;
- if ( !pOwnerHdr )
- {
- if ( m_pOwnerHdr )
- {
- // Owner's model got swapped out
- m_MergedBones.Purge();
- m_BoneMergeBits.Purge();
- m_pFollow = NULL;
- m_pFollowHdr = NULL;
- m_pFollowRenderHdr = NULL;
- m_pOwnerHdr = NULL;
- m_nFollowBoneSetupMask = 0;
- }
- return;
- }
-
- C_BaseAnimating *pTestFollow = m_pOwner->FindFollowedEntity();
- CStudioHdr *pTestHdr = (pTestFollow ? pTestFollow->GetModelPtr() : NULL);
- const studiohdr_t *pTestStudioHDR = (pTestHdr ? pTestHdr->GetRenderHdr() : NULL);
- if ( pTestFollow != m_pFollow || pTestHdr != m_pFollowHdr || pTestStudioHDR != m_pFollowRenderHdr || pOwnerHdr != m_pOwnerHdr )
- {
- m_MergedBones.Purge();
- m_BoneMergeBits.Purge();
-
- // Update the cache.
- if ( pTestFollow && pTestHdr && pOwnerHdr )
- {
- m_pFollow = pTestFollow;
- m_pFollowHdr = pTestHdr;
- m_pFollowRenderHdr = pTestStudioHDR;
- m_pOwnerHdr = pOwnerHdr;
-
- m_BoneMergeBits.SetSize( pOwnerHdr->numbones() / 8 + 1 );
- memset( m_BoneMergeBits.Base(), 0, m_BoneMergeBits.Count() );
-
- mstudiobone_t *pOwnerBones = m_pOwnerHdr->pBone( 0 );
-
- m_nFollowBoneSetupMask = BONE_USED_BY_BONE_MERGE;
- for ( int i = 0; i < m_pOwnerHdr->numbones(); i++ )
- {
- int parentBoneIndex = Studio_BoneIndexByName( m_pFollowHdr, pOwnerBones[i].pszName() );
- if ( parentBoneIndex < 0 )
- continue;
-
- // Add a merged bone here.
- CMergedBone mergedBone;
- mergedBone.m_iMyBone = i;
- mergedBone.m_iParentBone = parentBoneIndex;
- m_MergedBones.AddToTail( mergedBone );
-
- m_BoneMergeBits[i>>3] |= ( 1 << ( i & 7 ) );
-
- if ( ( m_pFollowHdr->boneFlags( parentBoneIndex ) & BONE_USED_BY_BONE_MERGE ) == 0 )
- {
- m_nFollowBoneSetupMask = BONE_USED_BY_ANYTHING;
-// Warning("Performance warning: Merge with '%s'. Mark bone '%s' in model '%s' as being used by bone merge in the .qc!\n",
-// pOwnerHdr->pszName(), m_pFollowHdr->pBone( parentBoneIndex )->pszName(), m_pFollowHdr->pszName() );
- }
- }
-
- // No merged bones found? Slam the mask to 0
- if ( !m_MergedBones.Count() )
- {
- m_nFollowBoneSetupMask = 0;
- }
- }
- else
- {
- m_pFollow = NULL;
- m_pFollowHdr = NULL;
- m_pFollowRenderHdr = NULL;
- m_pOwnerHdr = NULL;
- m_nFollowBoneSetupMask = 0;
- }
- }
-}
-
-
-#ifdef STAGING_ONLY
-ConVar r_captain_canteen_is_angry ( "r_captain_canteen_is_angry", "1" );
-#endif
-
-void CBoneMergeCache::MergeMatchingBones( int boneMask )
-{
- UpdateCache();
-
- // If this is set, then all the other cache data is set.
- if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 )
- return;
-
- // Have the entity we're following setup its bones.
- bool bWorked = m_pFollow->SetupBones( NULL, -1, m_nFollowBoneSetupMask, gpGlobals->curtime );
- // We suspect there's some cases where SetupBones couldn't do its thing, and then this causes Captain Canteen.
- Assert ( bWorked );
- if ( !bWorked )
- {
- // Usually this means your parent is invisible or gone or whatever.
- // This routine has no way to tell its caller not to draw itself unfortunately.
- // But we can shrink all the bones down to zero size.
- // But it might still spawn particle systems? :-(
- matrix3x4_t NewBone;
- MatrixScaleByZero ( NewBone );
- MatrixSetTranslation ( Vector ( 0.0f, 0.0f, 0.0f ), NewBone );
-#ifdef STAGING_ONLY
- if ( r_captain_canteen_is_angry.GetBool() )
- {
- // We actually want to see when Captain Canteen happened, and make it really obvious that (a) he was here and (b) this code would have fixed him.
- float HowAngry = 20.0f; // Leon's getting larger!
- MatrixSetColumn ( Vector ( HowAngry, 0.0f, 0.0f ), 0, NewBone );
- MatrixSetColumn ( Vector ( 0.0f, HowAngry, 0.0f ), 1, NewBone );
- MatrixSetColumn ( Vector ( 0.0f, 0.0f, HowAngry ), 2, NewBone );
- }
-#endif
-
- for ( int i=0; i < m_MergedBones.Count(); i++ )
- {
- int iOwnerBone = m_MergedBones[i].m_iMyBone;
-
- // Only update bones reference by the bone mask.
- if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) )
- continue;
-
- m_pOwner->GetBoneForWrite( iOwnerBone ) = NewBone;
- }
- }
- else
- {
- // Now copy the bone matrices.
- for ( int i=0; i < m_MergedBones.Count(); i++ )
- {
- int iOwnerBone = m_MergedBones[i].m_iMyBone;
- int iParentBone = m_MergedBones[i].m_iParentBone;
-
- // Only update bones reference by the bone mask.
- if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) )
- continue;
-
- MatrixCopy( m_pFollow->GetBone( iParentBone ), m_pOwner->GetBoneForWrite( iOwnerBone ) );
- }
- }
-}
-
-
- // copy bones instead of matrices
-void CBoneMergeCache::CopyParentToChild( const Vector parentPos[], const Quaternion parentQ[], Vector childPos[], Quaternion childQ[], int boneMask )
-{
- UpdateCache();
-
- // If this is set, then all the other cache data is set.
- if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 )
- return;
-
- // Now copy the bone matrices.
- for ( int i=0; i < m_MergedBones.Count(); i++ )
- {
- int iOwnerBone = m_MergedBones[i].m_iMyBone;
- int iParentBone = m_MergedBones[i].m_iParentBone;
-
- if ( m_pOwnerHdr->boneParent( iOwnerBone ) == -1 || m_pFollowHdr->boneParent( iParentBone ) == -1 )
- continue;
-
- // Only update bones reference by the bone mask.
- if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) )
- continue;
-
- childPos[ iOwnerBone ] = parentPos[ iParentBone ];
- childQ[ iOwnerBone ] = parentQ[ iParentBone ];
- }
-}
-
-void CBoneMergeCache::CopyChildToParent( const Vector childPos[], const Quaternion childQ[], Vector parentPos[], Quaternion parentQ[], int boneMask )
-{
- UpdateCache();
-
- // If this is set, then all the other cache data is set.
- if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 )
- return;
-
- // Now copy the bone matrices.
- for ( int i=0; i < m_MergedBones.Count(); i++ )
- {
- int iOwnerBone = m_MergedBones[i].m_iMyBone;
- int iParentBone = m_MergedBones[i].m_iParentBone;
-
- if ( m_pOwnerHdr->boneParent( iOwnerBone ) == -1 || m_pFollowHdr->boneParent( iParentBone ) == -1 )
- continue;
-
- // Only update bones reference by the bone mask.
- if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) )
- continue;
-
- parentPos[ iParentBone ] = childPos[ iOwnerBone ];
- parentQ[ iParentBone ] = childQ[ iOwnerBone ];
- }
-}
-
-
-bool CBoneMergeCache::GetAimEntOrigin( Vector *pAbsOrigin, QAngle *pAbsAngles )
-{
- UpdateCache();
-
- // If this is set, then all the other cache data is set.
- if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 )
- return false;
-
- // We want the abs origin such that if we put the entity there, the first merged bone
- // will be aligned. This way the entity will be culled in the correct position.
- //
- // ie: mEntity * mBoneLocal = mFollowBone
- // so: mEntity = mFollowBone * Inverse( mBoneLocal )
- //
- // Note: the code below doesn't take animation into account. If the attached entity animates
- // all over the place, then this won't get the right results.
-
- // Get mFollowBone.
- m_pFollow->SetupBones( NULL, -1, m_nFollowBoneSetupMask, gpGlobals->curtime );
- const matrix3x4_t &mFollowBone = m_pFollow->GetBone( m_MergedBones[0].m_iParentBone );
-
- // Get Inverse( mBoneLocal )
- matrix3x4_t mBoneLocal, mBoneLocalInv;
- SetupSingleBoneMatrix( m_pOwnerHdr, m_pOwner->GetSequence(), 0, m_MergedBones[0].m_iMyBone, mBoneLocal );
- MatrixInvert( mBoneLocal, mBoneLocalInv );
-
- // Now calculate mEntity = mFollowBone * Inverse( mBoneLocal )
- matrix3x4_t mEntity;
- ConcatTransforms( mFollowBone, mBoneLocalInv, mEntity );
- MatrixAngles( mEntity, *pAbsAngles, *pAbsOrigin );
-
- return true;
-}
-
-bool CBoneMergeCache::GetRootBone( matrix3x4_t &rootBone )
-{
- UpdateCache();
-
- // If this is set, then all the other cache data is set.
- if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 )
- return false;
-
- // Get mFollowBone.
- m_pFollow->SetupBones( NULL, -1, m_nFollowBoneSetupMask, gpGlobals->curtime );
- rootBone = m_pFollow->GetBone( m_MergedBones[0].m_iParentBone );
- return true;
-}
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#include "cbase.h" +#include "bone_merge_cache.h" +#include "bone_setup.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// CBoneMergeCache +//----------------------------------------------------------------------------- + +CBoneMergeCache::CBoneMergeCache() +{ + m_pOwner = NULL; + m_pFollow = NULL; + m_pFollowHdr = NULL; + m_pFollowRenderHdr = NULL; + m_pOwnerHdr = NULL; + m_nFollowBoneSetupMask = 0; +} + +void CBoneMergeCache::Init( C_BaseAnimating *pOwner ) +{ + m_pOwner = pOwner; + m_pFollow = NULL; + m_pFollowHdr = NULL; + m_pFollowRenderHdr = NULL; + m_pOwnerHdr = NULL; + m_nFollowBoneSetupMask = 0; +} + +void CBoneMergeCache::UpdateCache() +{ + CStudioHdr *pOwnerHdr = m_pOwner ? m_pOwner->GetModelPtr() : NULL; + if ( !pOwnerHdr ) + { + if ( m_pOwnerHdr ) + { + // Owner's model got swapped out + m_MergedBones.Purge(); + m_BoneMergeBits.Purge(); + m_pFollow = NULL; + m_pFollowHdr = NULL; + m_pFollowRenderHdr = NULL; + m_pOwnerHdr = NULL; + m_nFollowBoneSetupMask = 0; + } + return; + } + + C_BaseAnimating *pTestFollow = m_pOwner->FindFollowedEntity(); + CStudioHdr *pTestHdr = (pTestFollow ? pTestFollow->GetModelPtr() : NULL); + const studiohdr_t *pTestStudioHDR = (pTestHdr ? pTestHdr->GetRenderHdr() : NULL); + if ( pTestFollow != m_pFollow || pTestHdr != m_pFollowHdr || pTestStudioHDR != m_pFollowRenderHdr || pOwnerHdr != m_pOwnerHdr ) + { + m_MergedBones.Purge(); + m_BoneMergeBits.Purge(); + + // Update the cache. + if ( pTestFollow && pTestHdr && pOwnerHdr ) + { + m_pFollow = pTestFollow; + m_pFollowHdr = pTestHdr; + m_pFollowRenderHdr = pTestStudioHDR; + m_pOwnerHdr = pOwnerHdr; + + m_BoneMergeBits.SetSize( pOwnerHdr->numbones() / 8 + 1 ); + memset( m_BoneMergeBits.Base(), 0, m_BoneMergeBits.Count() ); + + mstudiobone_t *pOwnerBones = m_pOwnerHdr->pBone( 0 ); + + m_nFollowBoneSetupMask = BONE_USED_BY_BONE_MERGE; + for ( int i = 0; i < m_pOwnerHdr->numbones(); i++ ) + { + int parentBoneIndex = Studio_BoneIndexByName( m_pFollowHdr, pOwnerBones[i].pszName() ); + if ( parentBoneIndex < 0 ) + continue; + + // Add a merged bone here. + CMergedBone mergedBone; + mergedBone.m_iMyBone = i; + mergedBone.m_iParentBone = parentBoneIndex; + m_MergedBones.AddToTail( mergedBone ); + + m_BoneMergeBits[i>>3] |= ( 1 << ( i & 7 ) ); + + if ( ( m_pFollowHdr->boneFlags( parentBoneIndex ) & BONE_USED_BY_BONE_MERGE ) == 0 ) + { + m_nFollowBoneSetupMask = BONE_USED_BY_ANYTHING; +// Warning("Performance warning: Merge with '%s'. Mark bone '%s' in model '%s' as being used by bone merge in the .qc!\n", +// pOwnerHdr->pszName(), m_pFollowHdr->pBone( parentBoneIndex )->pszName(), m_pFollowHdr->pszName() ); + } + } + + // No merged bones found? Slam the mask to 0 + if ( !m_MergedBones.Count() ) + { + m_nFollowBoneSetupMask = 0; + } + } + else + { + m_pFollow = NULL; + m_pFollowHdr = NULL; + m_pFollowRenderHdr = NULL; + m_pOwnerHdr = NULL; + m_nFollowBoneSetupMask = 0; + } + } +} + + +#ifdef STAGING_ONLY +ConVar r_captain_canteen_is_angry ( "r_captain_canteen_is_angry", "1" ); +#endif + +void CBoneMergeCache::MergeMatchingBones( int boneMask ) +{ + UpdateCache(); + + // If this is set, then all the other cache data is set. + if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 ) + return; + + // Have the entity we're following setup its bones. + bool bWorked = m_pFollow->SetupBones( NULL, -1, m_nFollowBoneSetupMask, gpGlobals->curtime ); + // We suspect there's some cases where SetupBones couldn't do its thing, and then this causes Captain Canteen. + Assert ( bWorked ); + if ( !bWorked ) + { + // Usually this means your parent is invisible or gone or whatever. + // This routine has no way to tell its caller not to draw itself unfortunately. + // But we can shrink all the bones down to zero size. + // But it might still spawn particle systems? :-( + matrix3x4_t NewBone; + MatrixScaleByZero ( NewBone ); + MatrixSetTranslation ( Vector ( 0.0f, 0.0f, 0.0f ), NewBone ); +#ifdef STAGING_ONLY + if ( r_captain_canteen_is_angry.GetBool() ) + { + // We actually want to see when Captain Canteen happened, and make it really obvious that (a) he was here and (b) this code would have fixed him. + float HowAngry = 20.0f; // Leon's getting larger! + MatrixSetColumn ( Vector ( HowAngry, 0.0f, 0.0f ), 0, NewBone ); + MatrixSetColumn ( Vector ( 0.0f, HowAngry, 0.0f ), 1, NewBone ); + MatrixSetColumn ( Vector ( 0.0f, 0.0f, HowAngry ), 2, NewBone ); + } +#endif + + for ( int i=0; i < m_MergedBones.Count(); i++ ) + { + int iOwnerBone = m_MergedBones[i].m_iMyBone; + + // Only update bones reference by the bone mask. + if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) ) + continue; + + m_pOwner->GetBoneForWrite( iOwnerBone ) = NewBone; + } + } + else + { + // Now copy the bone matrices. + for ( int i=0; i < m_MergedBones.Count(); i++ ) + { + int iOwnerBone = m_MergedBones[i].m_iMyBone; + int iParentBone = m_MergedBones[i].m_iParentBone; + + // Only update bones reference by the bone mask. + if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) ) + continue; + + MatrixCopy( m_pFollow->GetBone( iParentBone ), m_pOwner->GetBoneForWrite( iOwnerBone ) ); + } + } +} + + + // copy bones instead of matrices +void CBoneMergeCache::CopyParentToChild( const Vector parentPos[], const Quaternion parentQ[], Vector childPos[], Quaternion childQ[], int boneMask ) +{ + UpdateCache(); + + // If this is set, then all the other cache data is set. + if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 ) + return; + + // Now copy the bone matrices. + for ( int i=0; i < m_MergedBones.Count(); i++ ) + { + int iOwnerBone = m_MergedBones[i].m_iMyBone; + int iParentBone = m_MergedBones[i].m_iParentBone; + + if ( m_pOwnerHdr->boneParent( iOwnerBone ) == -1 || m_pFollowHdr->boneParent( iParentBone ) == -1 ) + continue; + + // Only update bones reference by the bone mask. + if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) ) + continue; + + childPos[ iOwnerBone ] = parentPos[ iParentBone ]; + childQ[ iOwnerBone ] = parentQ[ iParentBone ]; + } +} + +void CBoneMergeCache::CopyChildToParent( const Vector childPos[], const Quaternion childQ[], Vector parentPos[], Quaternion parentQ[], int boneMask ) +{ + UpdateCache(); + + // If this is set, then all the other cache data is set. + if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 ) + return; + + // Now copy the bone matrices. + for ( int i=0; i < m_MergedBones.Count(); i++ ) + { + int iOwnerBone = m_MergedBones[i].m_iMyBone; + int iParentBone = m_MergedBones[i].m_iParentBone; + + if ( m_pOwnerHdr->boneParent( iOwnerBone ) == -1 || m_pFollowHdr->boneParent( iParentBone ) == -1 ) + continue; + + // Only update bones reference by the bone mask. + if ( !( m_pOwnerHdr->boneFlags( iOwnerBone ) & boneMask ) ) + continue; + + parentPos[ iParentBone ] = childPos[ iOwnerBone ]; + parentQ[ iParentBone ] = childQ[ iOwnerBone ]; + } +} + + +bool CBoneMergeCache::GetAimEntOrigin( Vector *pAbsOrigin, QAngle *pAbsAngles ) +{ + UpdateCache(); + + // If this is set, then all the other cache data is set. + if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 ) + return false; + + // We want the abs origin such that if we put the entity there, the first merged bone + // will be aligned. This way the entity will be culled in the correct position. + // + // ie: mEntity * mBoneLocal = mFollowBone + // so: mEntity = mFollowBone * Inverse( mBoneLocal ) + // + // Note: the code below doesn't take animation into account. If the attached entity animates + // all over the place, then this won't get the right results. + + // Get mFollowBone. + m_pFollow->SetupBones( NULL, -1, m_nFollowBoneSetupMask, gpGlobals->curtime ); + const matrix3x4_t &mFollowBone = m_pFollow->GetBone( m_MergedBones[0].m_iParentBone ); + + // Get Inverse( mBoneLocal ) + matrix3x4_t mBoneLocal, mBoneLocalInv; + SetupSingleBoneMatrix( m_pOwnerHdr, m_pOwner->GetSequence(), 0, m_MergedBones[0].m_iMyBone, mBoneLocal ); + MatrixInvert( mBoneLocal, mBoneLocalInv ); + + // Now calculate mEntity = mFollowBone * Inverse( mBoneLocal ) + matrix3x4_t mEntity; + ConcatTransforms( mFollowBone, mBoneLocalInv, mEntity ); + MatrixAngles( mEntity, *pAbsAngles, *pAbsOrigin ); + + return true; +} + +bool CBoneMergeCache::GetRootBone( matrix3x4_t &rootBone ) +{ + UpdateCache(); + + // If this is set, then all the other cache data is set. + if ( !m_pOwnerHdr || m_MergedBones.Count() == 0 ) + return false; + + // Get mFollowBone. + m_pFollow->SetupBones( NULL, -1, m_nFollowBoneSetupMask, gpGlobals->curtime ); + rootBone = m_pFollow->GetBone( m_MergedBones[0].m_iParentBone ); + return true; +} + + |