diff options
| author | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2014-05-15 13:59:18 -0700 |
| commit | 53e78c503e6e9c7d15e2eefc480755fe37dd7077 (patch) | |
| tree | c8cc106eb4c0a2b2b5d79f534f2facb0514f5f55 /mp/src/game/client/beamdraw.cpp | |
| parent | Added many shader source files (diff) | |
| download | source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.tar.xz source-sdk-2013-53e78c503e6e9c7d15e2eefc480755fe37dd7077.zip | |
General:
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
Diffstat (limited to 'mp/src/game/client/beamdraw.cpp')
| -rw-r--r-- | mp/src/game/client/beamdraw.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/mp/src/game/client/beamdraw.cpp b/mp/src/game/client/beamdraw.cpp index 2bba8efe..8fc7d499 100644 --- a/mp/src/game/client/beamdraw.cpp +++ b/mp/src/game/client/beamdraw.cpp @@ -589,7 +589,7 @@ void DrawTeslaSegs( int noise_divisions, float *prgNoise, const model_t* spritem curSeg.m_flWidth = ((fraction*(endWidth-startWidth))+startWidth) * 2; // Reduce the width by the current number of branches we've had - for ( int j = 0; i < iBranches; j++ ) + for ( int j = 0; j < iBranches; j++ ) { curSeg.m_flWidth *= 0.5; } @@ -619,7 +619,7 @@ void DrawTeslaSegs( int noise_divisions, float *prgNoise, const model_t* spritem // Reduce the end width by the current number of branches we've had flEndWidth = endWidth; - for ( int j = 0; i < iBranches; j++ ) + for ( int j = 0; j < iBranches; j++ ) { flEndWidth *= 0.5; } |