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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/game/client/baseanimatedtextureproxy.h | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/game/client/baseanimatedtextureproxy.h')
| -rw-r--r-- | mp/src/game/client/baseanimatedtextureproxy.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/mp/src/game/client/baseanimatedtextureproxy.h b/mp/src/game/client/baseanimatedtextureproxy.h new file mode 100644 index 00000000..49107e0d --- /dev/null +++ b/mp/src/game/client/baseanimatedtextureproxy.h @@ -0,0 +1,47 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BASEANIMATEDTEXTUREPROXY
+#define BASEANIMATEDTEXTUREPROXY
+
+#include "materialsystem/imaterialproxy.h"
+
+class IMaterial;
+class IMaterialVar;
+
+#pragma warning (disable : 4100)
+
+class CBaseAnimatedTextureProxy : public IMaterialProxy
+{
+public:
+ CBaseAnimatedTextureProxy();
+ virtual ~CBaseAnimatedTextureProxy();
+
+ virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
+ virtual void OnBind( void *pC_BaseEntity );
+ virtual void Release( void ) { delete this; }
+ virtual IMaterial *GetMaterial();
+
+protected:
+ // derived classes must implement this; it returns the time
+ // that the animation began
+ virtual float GetAnimationStartTime( void* pBaseEntity ) = 0;
+
+ // Derived classes may implement this if they choose;
+ // this method is called whenever the animation wraps...
+ virtual void AnimationWrapped( void* pBaseEntity ) {}
+
+protected:
+ void Cleanup();
+
+ IMaterialVar *m_AnimatedTextureVar;
+ IMaterialVar *m_AnimatedTextureFrameNumVar;
+ float m_FrameRate;
+ bool m_WrapAnimation;
+};
+
+#endif // BASEANIMATEDTEXTUREPROXY
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