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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/game/client/TeamBitmapImage.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/game/client/TeamBitmapImage.h')
-rw-r--r--mp/src/game/client/TeamBitmapImage.h158
1 files changed, 79 insertions, 79 deletions
diff --git a/mp/src/game/client/TeamBitmapImage.h b/mp/src/game/client/TeamBitmapImage.h
index ddc5322c..5039698d 100644
--- a/mp/src/game/client/TeamBitmapImage.h
+++ b/mp/src/game/client/TeamBitmapImage.h
@@ -1,80 +1,80 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is a panel which is rendered image on top of an entity
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef TEAMBITMAPIMAGE_H
-#define TEAMBITMAPIMAGE_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-//#include "tf_shareddefs.h"
-
-#include <vgui/VGUI.h>
-
-namespace vgui
-{
- class Panel;
-}
-
-class BitmapImage;
-class C_BaseEntity;
-class KeyValues;
-
-//-----------------------------------------------------------------------------
-// A multiplexer bitmap that chooses a bitmap based on team
-//-----------------------------------------------------------------------------
-class CTeamBitmapImage
-{
-public:
- // construction, destruction
- CTeamBitmapImage();
- ~CTeamBitmapImage();
-
- // initialization
- bool Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity );
-
- // Alpha override...
- void SetAlpha( float alpha );
-
- // Paint the sucka. Paint it the size of the parent panel
- void Paint( float yaw = 0.0f );
-
-protected:
- // Wrapper so we can implement this with EHANDLES some day
- C_BaseEntity *GetEntity() { return m_pEntity; }
-
-private:
- enum
- {
- // NOTE: Was MAX_TF_TEAMS not 4, but I don't like the dependency here.
- BITMAP_COUNT = 4 + 1
- };
-
- BitmapImage *m_ppImage[ BITMAP_COUNT ];
- C_BaseEntity *m_pEntity;
- float m_Alpha;
- bool m_bRelativeTeams;
-};
-
-
-//-----------------------------------------------------------------------------
-// Helper method to initialize a team image from KeyValues data..
-// KeyValues contains the bitmap data. pSectionName, if it exists,
-// indicates which subsection of pInitData should be looked at to get at the
-// image data. The final argument is the bitmap image to initialize.
-// The function returns true if it succeeded.
-//
-// NOTE: This function looks for the key values 'material' and 'color'
-// and uses them to set up the material + modulation color of the image
-//-----------------------------------------------------------------------------
-bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName,
- vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pBitmapImage );
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This is a panel which is rendered image on top of an entity
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TEAMBITMAPIMAGE_H
+#define TEAMBITMAPIMAGE_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+//#include "tf_shareddefs.h"
+
+#include <vgui/VGUI.h>
+
+namespace vgui
+{
+ class Panel;
+}
+
+class BitmapImage;
+class C_BaseEntity;
+class KeyValues;
+
+//-----------------------------------------------------------------------------
+// A multiplexer bitmap that chooses a bitmap based on team
+//-----------------------------------------------------------------------------
+class CTeamBitmapImage
+{
+public:
+ // construction, destruction
+ CTeamBitmapImage();
+ ~CTeamBitmapImage();
+
+ // initialization
+ bool Init( vgui::Panel *pParent, KeyValues* pInitData, C_BaseEntity* pEntity );
+
+ // Alpha override...
+ void SetAlpha( float alpha );
+
+ // Paint the sucka. Paint it the size of the parent panel
+ void Paint( float yaw = 0.0f );
+
+protected:
+ // Wrapper so we can implement this with EHANDLES some day
+ C_BaseEntity *GetEntity() { return m_pEntity; }
+
+private:
+ enum
+ {
+ // NOTE: Was MAX_TF_TEAMS not 4, but I don't like the dependency here.
+ BITMAP_COUNT = 4 + 1
+ };
+
+ BitmapImage *m_ppImage[ BITMAP_COUNT ];
+ C_BaseEntity *m_pEntity;
+ float m_Alpha;
+ bool m_bRelativeTeams;
+};
+
+
+//-----------------------------------------------------------------------------
+// Helper method to initialize a team image from KeyValues data..
+// KeyValues contains the bitmap data. pSectionName, if it exists,
+// indicates which subsection of pInitData should be looked at to get at the
+// image data. The final argument is the bitmap image to initialize.
+// The function returns true if it succeeded.
+//
+// NOTE: This function looks for the key values 'material' and 'color'
+// and uses them to set up the material + modulation color of the image
+//-----------------------------------------------------------------------------
+bool InitializeTeamImage( KeyValues *pInitData, const char* pSectionName,
+ vgui::Panel *pParent, C_BaseEntity *pEntity, CTeamBitmapImage* pBitmapImage );
+
+
#endif // TEAMBITMAPIMAGE_H \ No newline at end of file