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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /mp/src/devtools/makefile_base_posix.mak | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/src/devtools/makefile_base_posix.mak')
| -rw-r--r-- | mp/src/devtools/makefile_base_posix.mak | 494 |
1 files changed, 494 insertions, 0 deletions
diff --git a/mp/src/devtools/makefile_base_posix.mak b/mp/src/devtools/makefile_base_posix.mak new file mode 100644 index 00000000..c529abdf --- /dev/null +++ b/mp/src/devtools/makefile_base_posix.mak @@ -0,0 +1,494 @@ +# +# Base makefile for Linux and OSX +# +# !!!!! Note to future editors !!!!! +# +# before you make changes, make sure you grok: +# 1. the difference between =, :=, +=, and ?= +# 2. how and when this base makefile gets included in the generated makefile(s) +# ( see http://www.gnu.org/software/make/manual/make.html#Flavors ) +# +# Command line prefixes: +# - errors are ignored +# @ command is not printed to stdout before being executed +# + command is executed even if Make is invoked in "do not exec" mode + +OS := $(shell uname) +HOSTNAME := $(shell hostname) + +-include $(SRCROOT)/devtools/steam_def.mak +-include $(SRCROOT)/devtools/sourcesdk_def.mak + +# To build with clang, set the following in your environment: +# CC = clang +# CXX = clang++ + +ifeq ($(CFG), release) + # With gcc 4.6.3, engine.so went from 7,383,765 to 8,429,109 when building with -O3. + # There also was no speed difference running at 1280x1024. May 2012, mikesart. + # tonyp: The size increase was likely caused by -finline-functions and -fipa-cp-clone getting switched on with -O3. + # -fno-omit-frame-pointer: need this for stack traces with perf. + OptimizerLevel_CompilerSpecific = -O2 -fno-strict-aliasing -ffast-math -fno-omit-frame-pointer -ftree-vectorize -fpredictive-commoning -funswitch-loops +else + OptimizerLevel_CompilerSpecific = -O0 + #-O1 -finline-functions +endif + +# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags" +ARCH_FLAGS = +BUILDING_MULTI_ARCH = 0 +CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) )) +CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE +CXXFLAGS = $(CFLAGS) +DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE +LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel) +GENDEP_CXXFLAGS = -MD -MP -MF $(@:.o=.P) +MAP_FLAGS = + +ifeq ($(STEAM_BRANCH),1) + WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof +else + WARN_FLAGS = -Wno-write-strings -Wno-multichar +endif + +WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value -Wno-missing-field-initializers -Wno-sign-compare -Wno-reorder -Wno-invalid-offsetof -Wno-float-equal -Werror=return-type -fdiagnostics-show-option -Wformat -Wformat-security + + +ifeq ($(OS),Linux) + # We should always specify -Wl,--build-id, as documented at: + # http://linux.die.net/man/1/ld and http://fedoraproject.org/wiki/Releases/FeatureBuildId.http://fedoraproject.org/wiki/Releases/FeatureBuildId + LDFLAGS += -Wl,--build-id + # Set USE_VALVE_BINDIR to build with /Steam/tools/linux in the /valve/bin path. + # Dedicated server uses this. + ifeq ($(USE_VALVE_BINDIR),1) + # dedicated server flags + ifeq ($(TARGET_PLATFORM),linux64) + VALVE_BINDIR = /valve/bin64/ + MARCH_TARGET = nocona + else + VALVE_BINDIR = /valve/bin/ + MARCH_TARGET = pentium4 + endif + STRIP_FLAGS = + else + # linux desktop client flags + VALVE_BINDIR = + # If the steam-runtime is available, use it. We should just default to using it when + # buildbot and everyone has a bit of time to get it installed. + ifneq "$(wildcard /valve/steam-runtime/bin/)" "" + VALVE_BINDIR = /valve/steam-runtime/bin/ + endif + GCC_VER = + MARCH_TARGET = pentium4 + # On dedicated servers, some plugins depend on global variable symbols in addition to functions. + # So symbols like _Z16ClearMultiDamagev should show up when you do "nm server_srv.so" in TF2. + STRIP_FLAGS = -x + endif + + ifeq ($(CXX),clang++) + # Clang does not support -mfpmath=sse because it uses whatever + # instruction set extensions are available by default. + SSE_GEN_FLAGS = -msse2 + else + SSE_GEN_FLAGS = -msse2 -mfpmath=sse + endif + + CCACHE := $(SRCROOT)/devtools/bin/linux/ccache + + ifeq ($(origin GCC_VER), undefined) + GCC_VER=-4.6 + endif + ifeq ($(origin AR), default) + AR = $(VALVE_BINDIR)ar crs + endif + ifeq ($(origin CC),default) + CC = $(CCACHE) $(VALVE_BINDIR)gcc$(GCC_VER) + endif + ifeq ($(origin CXX), default) + CXX = $(CCACHE) $(VALVE_BINDIR)g++$(GCC_VER) + endif + # Support ccache with clang. Add -Qunused-arguments to avoid excessive warnings due to + # a ccache quirk. Could also upgrade ccache. + # http://petereisentraut.blogspot.com/2011/05/ccache-and-clang.html + ifeq ($(CC),clang) + CC = $(CCACHE) $(VALVE_BINDIR)clang -Qunused-arguments + endif + ifeq ($(CXX),clang++) + CXX = $(CCACHE) $(VALVE_BINDIR)clang++ -Qunused-arguments + endif + LINK ?= $(CC) + + ifeq ($(TARGET_PLATFORM),linux64) + # nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2) + ARCH_FLAGS += -march=$(MARCH_TARGET) -mtune=core2 + LD_SO = ld-linux-x86_64.so.2 + LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a) + LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a) + else + # pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott) # -msse3 -mfpmath=sse + ARCH_FLAGS += -m32 -march=$(MARCH_TARGET) -mtune=core2 $(SSE_GEN_FLAGS) + LD_SO = ld-linux.so.2 + LIBSTDCXX := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so) + LIBSTDCXXPIC := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so) + LDFLAGS += -m32 + endif + + GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh + ifeq ($(CFG),release) + STRIP ?= strip $(STRIP_FLAGS) -S + # CFLAGS += -ffunction-sections -fdata-sections + # LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections + else + STRIP ?= true + endif + VSIGN ?= true + + LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map + + SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined + + _WRAP := -Xlinker --wrap= + PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \ + $(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \ + $(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \ + $(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \ + $(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath + + LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group + LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread + + LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group + LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt + +endif + +ifeq ($(OS),Darwin) + OSXVER := $(shell sw_vers -productVersion) + CCACHE := $(SRCROOT)/devtools/bin/osx32/ccache + DEVELOPER_DIR := $(shell /usr/bin/xcode-select -print-path) + + ifeq (,$(findstring 10.7, $(OSXVER))) + BUILDING_ON_LION := 0 + COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin + SDK_DIR := $(DEVELOPER_DIR)/SDKs + else + BUILDING_ON_LION := 1 + # Need to figure out which version of XCode you have installed + # See if you have the clang compiler in $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang + ifeq ($(wildcard $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang),) + # no clang, you're running older Xcode + COMPILER_BIN_DIR := $(DEVELOPER_DIR)/usr/bin + SDK_DIR := $(DEVELOPER_DIR)/SDKs + else + # clang is in the new Toolchain, use it + COMPILER_BIN_DIR := $(DEVELOPER_DIR)/Toolchains/XcodeDefault.xctoolchain/usr/bin + SDK_DIR := $(DEVELOPER_DIR)/Platforms/MacOSX.platform/Developer/SDKs + endif + endif + + #test to see if you have a compiler in the right place, if you don't abort with an error + + ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang),) + $(error Unable to find compiler, install and configure XCode) + endif + + ifeq ($(wildcard $(COMPILER_BIN_DIR)/clang++),) + $(error Unable to find compiler, install and configure XCode) + endif + + + SDKROOT ?= $(SDK_DIR)/MacOSX10.6.sdk + + ifeq ($(origin AR), default) + AR = libtool -static -o + endif + ifeq ($(origin CC), default) + CC = $(CCACHE) $(COMPILER_BIN_DIR)/clang -Qunused-arguments + endif + ifeq ($(origin CXX), default) + CXX = $(CCACHE) $(COMPILER_BIN_DIR)/clang++ -Qunused-arguments + endif + LINK ?= $(CXX) + + ifeq (($TARGET_PLATFORM),osx64) + ARCH_FLAGS += -arch x86_64 -m64 -march=core2 + else ifeq (,$(findstring -arch x86_64,$(GCC_ExtraCompilerFlags))) + ARCH_FLAGS += -arch i386 -m32 -march=prescott -momit-leaf-frame-pointer -mtune=core2 + else + # dirty hack to build a universal binary - don't specify the architecture + ARCH_FLAGS += -arch i386 -Xarch_i386 -march=prescott -Xarch_i386 -mtune=core2 -Xarch_i386 -momit-leaf-frame-pointer -Xarch_x86_64 -march=core2 + endif + + #FIXME: NOTE:Full path specified because the xcode 4.0 preview has a terribly broken dsymutil, so ref the 3.2 one + GEN_SYM ?= $(DEVELOPER_DIR)/usr/bin/dsymutil + ifeq ($(CFG),release) + STRIP ?= strip -S + else + STRIP ?= true + endif + ifeq ($(SOURCE_SDK), 1) + VSIGN ?= true + else + VSIGN ?= $(SRCROOT)/devtools/bin/vsign + endif + + + CPPFLAGS += -I$(SDKROOT)/usr/include/malloc + CFLAGS += -isysroot $(SDKROOT) -mmacosx-version-min=10.5 -fasm-blocks + + LIB_START_EXE = -lm -ldl -lpthread + LIB_END_EXE = + + LIB_START_SHLIB = + LIB_END_SHLIB = + + SHLIBLDFLAGS = $(LDFLAGS) -bundle -flat_namespace -undefined suppress -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms + + ifeq (lib,$(findstring lib,$(GAMEOUTPUTFILE))) + SHLIBLDFLAGS = $(LDFLAGS) -dynamiclib -current_version 1.0 -compatibility_version 1.0 -install_name @rpath/$(basename $(notdir $(GAMEOUTPUTFILE))).dylib $(SystemLibraries) -Wl,-dead_strip -Wl,-no_dead_strip_inits_and_terms + endif + +endif + +# +# Profile-directed optimizations. +# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%! +# +# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are. +# PROFILE_LINKER_FLAG=-fprofile-arcs +# PROFILE_COMPILER_FLAG=-fprofile-arcs +# +# Then, comment the above flags out again and rebuild with this flag uncommented: +# PROFILE_COMPILER_FLAG=-fprofile-use +# + +############################################################################# +# The compiler command lne for each src code file to compile +############################################################################# + +OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)$(TARGET_PLATFORM_EXT)/$(CFG) +CPP_TO_OBJ = $(CPPFILES:.cpp=.o) +CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.o) +CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o) +MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o) +C_TO_OBJ = $(MM_TO_OBJ:.c=.o) +OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ))) + +ifeq ($(MAKE_VERBOSE),1) + QUIET_PREFIX = + QUIET_ECHO_POSTFIX = +else + QUIET_PREFIX = @ + QUIET_ECHO_POSTFIX = > /dev/null +endif + +ifeq ($(MAKE_CC_VERBOSE),1) +CC += -v +endif + +ifeq ($(CONFTYPE),lib) + LIB_File = $(OUTPUTFILE) +endif + +ifeq ($(CONFTYPE),dll) + SO_File = $(OUTPUTFILE) +endif + +ifeq ($(CONFTYPE),exe) + EXE_File = $(OUTPUTFILE) +endif + +# we generate dependencies as a side-effect of compilation now +GEN_DEP_FILE= + +PRE_COMPILE_FILE = + +POST_COMPILE_FILE = + +ifeq ($(BUILDING_MULTI_ARCH),1) + SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS)) + COMPILE_FILE = \ + $(QUIET_PREFIX) \ + echo "---- $(lastword $(subst /, ,$<)) as MULTIARCH----";\ + mkdir -p $(OBJ_DIR) && \ + $(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< && \ + $(CXX) $(CXXFLAGS) -o $@ -c $< +else + COMPILE_FILE = \ + $(QUIET_PREFIX) \ + echo "---- $(lastword $(subst /, ,$<)) ----";\ + mkdir -p $(OBJ_DIR) && \ + $(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< +endif + +ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined" + P4_EDIT_START = chmod -R +w + P4_EDIT_END = || true + P4_REVERT_START = true + P4_REVERT_END = +else + ifndef P4_EDIT_CHANGELIST + # You can use an environment variable to specify what changelist to check the Linux Binaries out into. Normally the default + # setting is best, but here is an alternate example: + # export P4_EDIT_CHANGELIST_CMD="echo 1424335" + # ?= means that if P4_EDIT_CHANGELIST_CMD is already set it won't be changed. + P4_EDIT_CHANGELIST_CMD ?= p4 changes -c `p4 client -o | grep ^Client | cut -f 2` -s pending | fgrep 'POSIX Auto Checkout' | cut -d' ' -f 2 | tail -n 1 + P4_EDIT_CHANGELIST := $(shell $(P4_EDIT_CHANGELIST_CMD)) + endif + ifeq ($(P4_EDIT_CHANGELIST),) + # If we haven't found a changelist to check out to then create one. The name must match the one from a few + # lines above or else a new changelist will be created each time. + # Warning: the behavior of 'echo' is not consistent. In bash you need the "-e" option in order for \n to be + # interpreted as a line-feed, but in dash you do not, and if "-e" is passed along then it is printed, which + # confuses p4. So, if you run this command from the bash shell don't forget to add "-e" to the echo command. + P4_EDIT_CHANGELIST = $(shell echo "Change: new\nDescription: POSIX Auto Checkout" | p4 change -i | cut -f 2 -d ' ') + endif + + P4_EDIT_START := for f in + P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - edit -c $(P4_EDIT_CHANGELIST); else p4 edit -c $(P4_EDIT_CHANGELIST) $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) + P4_REVERT_START := for f in + P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | p4 -x - revert; else p4 revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX) +endif + +ifeq ($(CONFTYPE),dll) +all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE) + @echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX) +else +all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE) + @echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX) +endif + +.PHONY: clean cleantargets cleanandremove rebuild relink RemoveOutputFile SingleFile + + +rebuild : + $(MAKE) -f $(firstword $(MAKEFILE_LIST)) cleanandremove + $(MAKE) -f $(firstword $(MAKEFILE_LIST)) + + +# Use the relink target to force to relink the project. +relink: RemoveOutputFile all + +RemoveOutputFile: + rm -f $(OUTPUTFILE) + + +# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file. +# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that. +SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o + @echo "" + +RemoveSingleFile: + $(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o + +clean: +ifneq "$(OBJ_DIR)" "" + $(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)" + $(QUIET_PREFIX) rm -rf $(OBJ_DIR) +endif +ifneq "$(OUTPUTFILE)" "" + $(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \ + echo "p4 revert $(OUTPUTFILE)"; \ + $(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \ + fi; +endif +ifneq "$(OTHER_DEPENDENCIES)" "" + $(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)" + $(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES) +endif +ifneq "$(GAMEOUTPUTFILE)" "" + $(QUIET_PREFIX) echo "p4 revert $(GAMEOUTPUTFILE)" + $(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END) +endif + + +# Do the above cleaning, except with p4 edit and rm. Reason being ar crs adds and replaces obj files to the +# archive. However if you've renamed or deleted a source file, $(AR) won't remove it. This can leave +# us with archive files that have extra unused symbols, and also potentially cause compilation errors +# when you rename a file and have many duplicate symbols. +cleanandremove: +ifneq "$(OBJ_DIR)" "" + $(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)" + $(QUIET_PREFIX) -rm -rf $(OBJ_DIR) +endif +ifneq "$(OUTPUTFILE)" "" + $(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \ + echo "p4 edit and rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT)"; \ + $(P4_EDIT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); \ + fi; + $(QUIET_PREFIX) -rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT); +endif +ifneq "$(OTHER_DEPENDENCIES)" "" + $(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)" + $(QUIET_PREFIX) -rm -f $(OTHER_DEPENDENCIES) +endif +ifneq "$(GAMEOUTPUTFILE)" "" + $(QUIET_PREFIX) echo "p4 edit and rm -f $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT)" + $(QUIET_PREFIX) $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END) + $(QUIET_PREFIX) -rm -f $(GAMEOUTPUTFILE) +endif + + +# This just deletes the final targets so it'll do a relink next time we build. +cleantargets: + $(QUIET_PREFIX) rm -f $(OUTPUTFILE) $(GAMEOUTPUTFILE) + + +$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS) + $(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END); + $(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES); + +SO_GameOutputFile = $(GAMEOUTPUTFILE) + +# Remove the target before installing a file over it; this prevents existing +# instances of the game from crashing due to the overwrite. +$(SO_GameOutputFile): $(SO_File) + $(QUIET_PREFIX) \ + $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \ + echo "----" $(QUIET_ECHO_POSTFIX);\ + echo "---- COPYING TO $@ [$(CFG)] ----";\ + echo "----" $(QUIET_ECHO_POSTFIX); + $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END); + $(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null; + $(QUIET_PREFIX) rm -f $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX); + $(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX); + $(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); + $(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE); + $(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE); + $(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE); + $(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + $(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \ + mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \ + cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \ + fi; + + +$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) + $(QUIET_PREFIX) \ + echo "----" $(QUIET_ECHO_POSTFIX);\ + echo "---- LINKING $@ [$(CFG)] ----";\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + \ + $(LINK) $(LINK_MAP_FLAGS) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB); + $(VSIGN) -signvalve $(OUTPUTFILE); + + +$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES) + $(QUIET_PREFIX) \ + echo "----" $(QUIET_ECHO_POSTFIX);\ + echo "---- LINKING EXE $@ [$(CFG)] ----";\ + echo "----" $(QUIET_ECHO_POSTFIX);\ + \ + $(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\ + $(LINK) $(LINK_MAP_FLAGS) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE); + $(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); + $(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE); + $(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE); + $(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE); + + +tags: + etags -a -C -o $(SRCROOT)/TAGS *.cpp *.cxx *.h *.hxx |