diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /mp/src/devtools/bin/psh_prep.pl | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/devtools/bin/psh_prep.pl')
| -rw-r--r-- | mp/src/devtools/bin/psh_prep.pl | 666 |
1 files changed, 333 insertions, 333 deletions
diff --git a/mp/src/devtools/bin/psh_prep.pl b/mp/src/devtools/bin/psh_prep.pl index 5aa49c11..1c44c41d 100644 --- a/mp/src/devtools/bin/psh_prep.pl +++ b/mp/src/devtools/bin/psh_prep.pl @@ -1,333 +1,333 @@ -use String::CRC32;
-BEGIN {use File::Basename; push @INC, dirname($0); }
-require "valve_perl_helpers.pl";
-
-sub BuildDefineOptions
-{
- local( $output );
- local( $combo ) = shift;
- local( $i );
- for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
- {
- local( $val ) = ( $combo % ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) ) + $dynamicDefineMin[$i];
- $output .= "/D$dynamicDefineNames[$i]=$val ";
- $combo = $combo / ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 );
- }
- for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
- {
- local( $val ) = ( $combo % ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) ) + $staticDefineMin[$i];
- $output .= "/D$staticDefineNames[$i]=$val ";
- $combo = $combo / ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 );
- }
- return $output;
-}
-
-sub CalcNumCombos
-{
- local( $i, $numCombos );
- $numCombos = 1;
- for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
- {
- $numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
- }
- for( $i = 0; $i < scalar( @staticDefineNames ); $i++ )
- {
- $numCombos *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1;
- }
- return $numCombos;
-}
-
-sub CalcNumDynamicCombos
-{
- local( $i, $numCombos );
- $numCombos = 1;
- for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ )
- {
- $numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1;
- }
- return $numCombos;
-}
-
-$g_dx9 = 1;
-
-while( 1 )
-{
- $psh_filename = shift;
-
- if( $psh_filename =~ m/-source/ )
- {
- $g_SourceDir = shift;
- }
- elsif( $psh_filename =~ m/-x360/ )
- {
- $g_x360 = 1;
- }
- else
- {
- last;
- }
-}
-
-$psh_filename =~ s/-----.*$//;
-
-
-# Get the shader binary version number from a header file.
-open FILE, "<$g_SourceDir\\public\\materialsystem\\shader_vcs_version.h" || die;
-while( $line = <FILE> )
-{
- if( $line =~ m/^\#define\s+SHADER_VCS_VERSION_NUMBER\s+(\d+)\s*$/ )
- {
- $shaderVersion = $1;
- last;
- }
-}
-if( !defined $shaderVersion )
-{
- die "couldn't get shader version from shader_vcs_version.h";
-}
-close FILE;
-
-
-
-local( @staticDefineNames );
-local( @staticDefineMin );
-local( @staticDefineMax );
-local( @dynamicDefineNames );
-local( @dynamicDefineMin );
-local( @dynamicDefineMax );
-
-# Parse the combos.
-open PSH, "<$psh_filename";
-while( <PSH> )
-{
- last if( !m,^;, );
- s,^;\s*,,;
- if( m/\s*STATIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
- {
- local( $name, $min, $max );
- $name = $1;
- $min = $2;
- $max = $3;
-# print "\"STATIC: $name\" \"$min..$max\"\n";
- if (/\[(.*)\]/)
- {
- $platforms=$1;
- next if ( ($g_x360) && (!($platforms=~/XBOX/i)) );
- next if ( (!$g_x360) && (!($platforms=~/PC/i)) );
- }
- push @staticDefineNames, $name;
- push @staticDefineMin, $min;
- push @staticDefineMax, $max;
- }
- elsif( m/\s*DYNAMIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ )
- {
- local( $name, $min, $max );
- $name = $1;
- $min = $2;
- $max = $3;
-# print "\"DYNAMIC: $name\" \"$min..$max\"\n";
- if (/\[(.*)\]/)
- {
- $platforms=$1;
- next if ( ($g_x360) && (!($platforms=~/XBOX/i)) );
- next if ( (!$g_x360) && (!($platforms=~/PC/i)) );
- }
- push @dynamicDefineNames, $name;
- push @dynamicDefineMin, $min;
- push @dynamicDefineMax, $max;
- }
-}
-close PSH;
-
-$numCombos = &CalcNumCombos();
-$numDynamicCombos = &CalcNumDynamicCombos();
-print "$psh_filename\n";
-#print "$numCombos combos\n";
-#print "$numDynamicCombos dynamic combos\n";
-
-if( $g_x360 )
-{
- $pshtmp = "pshtmp9_360";
-}
-elsif( $g_dx9 )
-{
- $pshtmp = "pshtmp9";
-}
-else
-{
- $pshtmp = "pshtmp8";
-}
-$basename = $psh_filename;
-$basename =~ s/\.psh$//i;
-
-for( $shaderCombo = 0; $shaderCombo < $numCombos; $shaderCombo++ )
-{
- my $tempFilename = "shader$shaderCombo.o";
- unlink $tempFilename;
-
- if( $g_x360 )
- {
- $cmd = "$g_SourceDir\\x360xdk\\bin\\win32\\psa /D_X360=1 /Foshader$shaderCombo.o /nologo " . &BuildDefineOptions( $shaderCombo ) . "$psh_filename > NIL";
- }
- else
- {
- $cmd = "$g_SourceDir\\dx9sdk\\utilities\\psa /Foshader$shaderCombo.o /nologo " . &BuildDefineOptions( $shaderCombo ) . "$psh_filename > NIL";
- }
-
- if( !stat $pshtmp )
- {
- mkdir $pshtmp, 0777 || die $!;
- }
-
-# print $cmd . "\n";
- system $cmd || die $!;
-
- # Make sure a file got generated because sometimes the die above won't happen on compile errors.
- my $filesize = (stat $tempFilename)[7];
- if ( !$filesize )
- {
- die "Error compiling shader$shaderCombo.o";
- }
-
- push @outputHeader, @hdr;
-}
-
-$basename =~ s/\.fxc//gi;
-push @outputHeader, "static PrecompiledShaderByteCode_t " . $basename . "_pixel_shaders[" . $numCombos . "] = \n";
-push @outputHeader, "{\n";
-local( $j );
-for( $j = 0; $j < $numCombos; $j++ )
-{
- local( $thing ) = "pixelShader_" . $basename . "_" . $j;
- push @outputHeader, "\t{ " . "$thing, sizeof( $thing ) },\n";
-}
-push @outputHeader, "};\n";
-
-push @outputHeader, "struct $basename" . "PixelShader_t : public PrecompiledShader_t\n";
-push @outputHeader, "{\n";
-push @outputHeader, "\t$basename" . "PixelShader_t()\n";
-push @outputHeader, "\t{\n";
-push @outputHeader, "\t\tm_nFlags = 0;\n";
-push @outputHeader, "\t\tm_pByteCode = " . $basename . "_pixel_shaders;\n";
-push @outputHeader, "\t\tm_nShaderCount = $numCombos;\n";
-#push @outputHeader, "\t\tm_nDynamicCombos = m_nShaderCount;\n";
-push @outputHeader, "\t\t// NOTE!!! psh_prep.pl shaders are always static combos!\n";
-push @outputHeader, "\t\tm_nDynamicCombos = 1;\n";
-push @outputHeader, "\t\tm_pName = \"$basename\";\n";
-if( $basename =~ /vs\d\d/ ) # hack
-{
- push @outputHeader, "\t\tGetShaderDLL()->InsertPrecompiledShader( PRECOMPILED_VERTEX_SHADER, this );\n";
-}
-else
-{
- push @outputHeader, "\t\tGetShaderDLL()->InsertPrecompiledShader( PRECOMPILED_PIXEL_SHADER, this );\n";
-}
-push @outputHeader, "\t}\n";
-push @outputHeader, "\tvirtual const PrecompiledShaderByteCode_t &GetByteCode( int shaderID )\n";
-push @outputHeader, "\t{\n";
-push @outputHeader, "\t\treturn m_pByteCode[shaderID];\n";
-push @outputHeader, "\t}\n";
-push @outputHeader, "};\n";
-
-push @outputHeader, "static $basename" . "PixelShader_t $basename" . "_PixelShaderInstance;\n";
-
-
-&MakeDirHier( "shaders/psh" );
-
-my $vcsName = "";
-if( $g_x360 )
-{
- $vcsName = $basename . ".360.vcs";
-}
-else
-{
- $vcsName = $basename . ".vcs";
-}
-
-open COMPILEDSHADER, ">shaders/psh/$vcsName" || die;
-binmode( COMPILEDSHADER );
-
-#
-# Write out the part of the header that we know. . we'll write the rest after writing the object code.
-#
-
-#print $numCombos . "\n";
-
-# Pack arguments
-my $sInt = "i";
-my $uInt = "I";
-if ( $g_x360 )
-{
- # Change arguments to "big endian long"
- $sInt = "N";
- $uInt = "N";
-}
-
-open PSH, "<$psh_filename";
-my $crc = crc32( *PSH );
-close PSH;
-#print STDERR "crc for $psh_filename: $crc\n";
-
-# version
-print COMPILEDSHADER pack $sInt, 4;
-# totalCombos
-print COMPILEDSHADER pack $sInt, $numCombos;
-# dynamic combos
-print COMPILEDSHADER pack $sInt, $numDynamicCombos;
-# flags
-print COMPILEDSHADER pack $uInt, 0x0; # nothing here for now.
-# centroid mask
-print COMPILEDSHADER pack $uInt, 0;
-# reference size for diffs
-print COMPILEDSHADER pack $uInt, 0;
-# crc32 of the source code
-print COMPILEDSHADER pack $uInt, $crc;
-
-my $beginningOfDir = tell COMPILEDSHADER;
-
-# Write out a blank directionary. . we'll fill it in later.
-for( $i = 0; $i < $numCombos; $i++ )
-{
- # offset from beginning of file.
- print COMPILEDSHADER pack $sInt, 0;
- # size
- print COMPILEDSHADER pack $sInt, 0;
-}
-
-my $startByteCode = tell COMPILEDSHADER;
-my @byteCodeStart;
-my @byteCodeSize;
-
-# Write out the shader object code.
-for( $shaderCombo = 0; $shaderCombo < $numCombos; $shaderCombo++ )
-{
- my $filename = "shader$shaderCombo\.o";
- my $filesize = (stat $filename)[7];
-
- $byteCodeStart[$shaderCombo] = tell COMPILEDSHADER;
- $byteCodeSize[$shaderCombo] = $filesize;
- open SHADERBYTECODE, "<$filename";
- binmode SHADERBYTECODE;
-
- my $bin;
- my $numread = read SHADERBYTECODE, $bin, $filesize;
-# print "filename: $filename numread: $numread filesize: $filesize\n";
- close SHADERBYTECODE;
- unlink $filename;
-
- print COMPILEDSHADER $bin;
-}
-
-# Seek back to the directory and write it out.
-seek COMPILEDSHADER, $beginningOfDir, 0;
-for( $i = 0; $i < $numCombos; $i++ )
-{
- # offset from beginning of file.
- print COMPILEDSHADER pack $sInt, $byteCodeStart[$i];
- # size
- print COMPILEDSHADER pack $sInt, $byteCodeSize[$i];
-}
-
-close COMPILEDSHADER;
-
-
+use String::CRC32; +BEGIN {use File::Basename; push @INC, dirname($0); } +require "valve_perl_helpers.pl"; + +sub BuildDefineOptions +{ + local( $output ); + local( $combo ) = shift; + local( $i ); + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + local( $val ) = ( $combo % ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ) ) + $dynamicDefineMin[$i]; + $output .= "/D$dynamicDefineNames[$i]=$val "; + $combo = $combo / ( $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1 ); + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + local( $val ) = ( $combo % ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ) ) + $staticDefineMin[$i]; + $output .= "/D$staticDefineNames[$i]=$val "; + $combo = $combo / ( $staticDefineMax[$i] - $staticDefineMin[$i] + 1 ); + } + return $output; +} + +sub CalcNumCombos +{ + local( $i, $numCombos ); + $numCombos = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + for( $i = 0; $i < scalar( @staticDefineNames ); $i++ ) + { + $numCombos *= $staticDefineMax[$i] - $staticDefineMin[$i] + 1; + } + return $numCombos; +} + +sub CalcNumDynamicCombos +{ + local( $i, $numCombos ); + $numCombos = 1; + for( $i = 0; $i < scalar( @dynamicDefineNames ); $i++ ) + { + $numCombos *= $dynamicDefineMax[$i] - $dynamicDefineMin[$i] + 1; + } + return $numCombos; +} + +$g_dx9 = 1; + +while( 1 ) +{ + $psh_filename = shift; + + if( $psh_filename =~ m/-source/ ) + { + $g_SourceDir = shift; + } + elsif( $psh_filename =~ m/-x360/ ) + { + $g_x360 = 1; + } + else + { + last; + } +} + +$psh_filename =~ s/-----.*$//; + + +# Get the shader binary version number from a header file. +open FILE, "<$g_SourceDir\\public\\materialsystem\\shader_vcs_version.h" || die; +while( $line = <FILE> ) +{ + if( $line =~ m/^\#define\s+SHADER_VCS_VERSION_NUMBER\s+(\d+)\s*$/ ) + { + $shaderVersion = $1; + last; + } +} +if( !defined $shaderVersion ) +{ + die "couldn't get shader version from shader_vcs_version.h"; +} +close FILE; + + + +local( @staticDefineNames ); +local( @staticDefineMin ); +local( @staticDefineMax ); +local( @dynamicDefineNames ); +local( @dynamicDefineMin ); +local( @dynamicDefineMax ); + +# Parse the combos. +open PSH, "<$psh_filename"; +while( <PSH> ) +{ + last if( !m,^;, ); + s,^;\s*,,; + if( m/\s*STATIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ ) + { + local( $name, $min, $max ); + $name = $1; + $min = $2; + $max = $3; +# print "\"STATIC: $name\" \"$min..$max\"\n"; + if (/\[(.*)\]/) + { + $platforms=$1; + next if ( ($g_x360) && (!($platforms=~/XBOX/i)) ); + next if ( (!$g_x360) && (!($platforms=~/PC/i)) ); + } + push @staticDefineNames, $name; + push @staticDefineMin, $min; + push @staticDefineMax, $max; + } + elsif( m/\s*DYNAMIC\s*\:\s*\"(.*)\"\s+\"(\d+)\.\.(\d+)\"/ ) + { + local( $name, $min, $max ); + $name = $1; + $min = $2; + $max = $3; +# print "\"DYNAMIC: $name\" \"$min..$max\"\n"; + if (/\[(.*)\]/) + { + $platforms=$1; + next if ( ($g_x360) && (!($platforms=~/XBOX/i)) ); + next if ( (!$g_x360) && (!($platforms=~/PC/i)) ); + } + push @dynamicDefineNames, $name; + push @dynamicDefineMin, $min; + push @dynamicDefineMax, $max; + } +} +close PSH; + +$numCombos = &CalcNumCombos(); +$numDynamicCombos = &CalcNumDynamicCombos(); +print "$psh_filename\n"; +#print "$numCombos combos\n"; +#print "$numDynamicCombos dynamic combos\n"; + +if( $g_x360 ) +{ + $pshtmp = "pshtmp9_360"; +} +elsif( $g_dx9 ) +{ + $pshtmp = "pshtmp9"; +} +else +{ + $pshtmp = "pshtmp8"; +} +$basename = $psh_filename; +$basename =~ s/\.psh$//i; + +for( $shaderCombo = 0; $shaderCombo < $numCombos; $shaderCombo++ ) +{ + my $tempFilename = "shader$shaderCombo.o"; + unlink $tempFilename; + + if( $g_x360 ) + { + $cmd = "$g_SourceDir\\x360xdk\\bin\\win32\\psa /D_X360=1 /Foshader$shaderCombo.o /nologo " . &BuildDefineOptions( $shaderCombo ) . "$psh_filename > NIL"; + } + else + { + $cmd = "$g_SourceDir\\dx9sdk\\utilities\\psa /Foshader$shaderCombo.o /nologo " . &BuildDefineOptions( $shaderCombo ) . "$psh_filename > NIL"; + } + + if( !stat $pshtmp ) + { + mkdir $pshtmp, 0777 || die $!; + } + +# print $cmd . "\n"; + system $cmd || die $!; + + # Make sure a file got generated because sometimes the die above won't happen on compile errors. + my $filesize = (stat $tempFilename)[7]; + if ( !$filesize ) + { + die "Error compiling shader$shaderCombo.o"; + } + + push @outputHeader, @hdr; +} + +$basename =~ s/\.fxc//gi; +push @outputHeader, "static PrecompiledShaderByteCode_t " . $basename . "_pixel_shaders[" . $numCombos . "] = \n"; +push @outputHeader, "{\n"; +local( $j ); +for( $j = 0; $j < $numCombos; $j++ ) +{ + local( $thing ) = "pixelShader_" . $basename . "_" . $j; + push @outputHeader, "\t{ " . "$thing, sizeof( $thing ) },\n"; +} +push @outputHeader, "};\n"; + +push @outputHeader, "struct $basename" . "PixelShader_t : public PrecompiledShader_t\n"; +push @outputHeader, "{\n"; +push @outputHeader, "\t$basename" . "PixelShader_t()\n"; +push @outputHeader, "\t{\n"; +push @outputHeader, "\t\tm_nFlags = 0;\n"; +push @outputHeader, "\t\tm_pByteCode = " . $basename . "_pixel_shaders;\n"; +push @outputHeader, "\t\tm_nShaderCount = $numCombos;\n"; +#push @outputHeader, "\t\tm_nDynamicCombos = m_nShaderCount;\n"; +push @outputHeader, "\t\t// NOTE!!! psh_prep.pl shaders are always static combos!\n"; +push @outputHeader, "\t\tm_nDynamicCombos = 1;\n"; +push @outputHeader, "\t\tm_pName = \"$basename\";\n"; +if( $basename =~ /vs\d\d/ ) # hack +{ + push @outputHeader, "\t\tGetShaderDLL()->InsertPrecompiledShader( PRECOMPILED_VERTEX_SHADER, this );\n"; +} +else +{ + push @outputHeader, "\t\tGetShaderDLL()->InsertPrecompiledShader( PRECOMPILED_PIXEL_SHADER, this );\n"; +} +push @outputHeader, "\t}\n"; +push @outputHeader, "\tvirtual const PrecompiledShaderByteCode_t &GetByteCode( int shaderID )\n"; +push @outputHeader, "\t{\n"; +push @outputHeader, "\t\treturn m_pByteCode[shaderID];\n"; +push @outputHeader, "\t}\n"; +push @outputHeader, "};\n"; + +push @outputHeader, "static $basename" . "PixelShader_t $basename" . "_PixelShaderInstance;\n"; + + +&MakeDirHier( "shaders/psh" ); + +my $vcsName = ""; +if( $g_x360 ) +{ + $vcsName = $basename . ".360.vcs"; +} +else +{ + $vcsName = $basename . ".vcs"; +} + +open COMPILEDSHADER, ">shaders/psh/$vcsName" || die; +binmode( COMPILEDSHADER ); + +# +# Write out the part of the header that we know. . we'll write the rest after writing the object code. +# + +#print $numCombos . "\n"; + +# Pack arguments +my $sInt = "i"; +my $uInt = "I"; +if ( $g_x360 ) +{ + # Change arguments to "big endian long" + $sInt = "N"; + $uInt = "N"; +} + +open PSH, "<$psh_filename"; +my $crc = crc32( *PSH ); +close PSH; +#print STDERR "crc for $psh_filename: $crc\n"; + +# version +print COMPILEDSHADER pack $sInt, 4; +# totalCombos +print COMPILEDSHADER pack $sInt, $numCombos; +# dynamic combos +print COMPILEDSHADER pack $sInt, $numDynamicCombos; +# flags +print COMPILEDSHADER pack $uInt, 0x0; # nothing here for now. +# centroid mask +print COMPILEDSHADER pack $uInt, 0; +# reference size for diffs +print COMPILEDSHADER pack $uInt, 0; +# crc32 of the source code +print COMPILEDSHADER pack $uInt, $crc; + +my $beginningOfDir = tell COMPILEDSHADER; + +# Write out a blank directionary. . we'll fill it in later. +for( $i = 0; $i < $numCombos; $i++ ) +{ + # offset from beginning of file. + print COMPILEDSHADER pack $sInt, 0; + # size + print COMPILEDSHADER pack $sInt, 0; +} + +my $startByteCode = tell COMPILEDSHADER; +my @byteCodeStart; +my @byteCodeSize; + +# Write out the shader object code. +for( $shaderCombo = 0; $shaderCombo < $numCombos; $shaderCombo++ ) +{ + my $filename = "shader$shaderCombo\.o"; + my $filesize = (stat $filename)[7]; + + $byteCodeStart[$shaderCombo] = tell COMPILEDSHADER; + $byteCodeSize[$shaderCombo] = $filesize; + open SHADERBYTECODE, "<$filename"; + binmode SHADERBYTECODE; + + my $bin; + my $numread = read SHADERBYTECODE, $bin, $filesize; +# print "filename: $filename numread: $numread filesize: $filesize\n"; + close SHADERBYTECODE; + unlink $filename; + + print COMPILEDSHADER $bin; +} + +# Seek back to the directory and write it out. +seek COMPILEDSHADER, $beginningOfDir, 0; +for( $i = 0; $i < $numCombos; $i++ ) +{ + # offset from beginning of file. + print COMPILEDSHADER pack $sInt, $byteCodeStart[$i]; + # size + print COMPILEDSHADER pack $sInt, $byteCodeSize[$i]; +} + +close COMPILEDSHADER; + + |