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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /mp/src/common/replay/ireplayserver.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'mp/src/common/replay/ireplayserver.h')
-rw-r--r--mp/src/common/replay/ireplayserver.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/mp/src/common/replay/ireplayserver.h b/mp/src/common/replay/ireplayserver.h
index f6de4e56..f2f4bf22 100644
--- a/mp/src/common/replay/ireplayserver.h
+++ b/mp/src/common/replay/ireplayserver.h
@@ -1,48 +1,48 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef IREPLAYSERVER_H
-#define IREPLAYSERVER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-//-----------------------------------------------------------------------------
-
-#include "interface.h"
-
-//-----------------------------------------------------------------------------
-
-class IServer;
-class IReplayDirector;
-class IGameEvent;
-struct netadr_s;
-class CServerReplay;
-
-//-----------------------------------------------------------------------------
-// Interface the Replay module exposes to the engine
-//-----------------------------------------------------------------------------
-#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001"
-
-class IReplayServer : public IBaseInterface
-{
-public:
- virtual ~IReplayServer() {}
-
- virtual IServer *GetBaseServer() = 0; // get Replay base server interface
- virtual IReplayDirector *GetDirector() = 0; // get director interface
- virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game
- virtual float GetOnlineTime() = 0; // seconds since broadcast started
- virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
- virtual bool IsRecording() = 0;
- virtual void StartRecording() = 0;
- virtual void StopRecording() = 0;
-};
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef IREPLAYSERVER_H
+#define IREPLAYSERVER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+
+#include "interface.h"
+
+//-----------------------------------------------------------------------------
+
+class IServer;
+class IReplayDirector;
+class IGameEvent;
+struct netadr_s;
+class CServerReplay;
+
+//-----------------------------------------------------------------------------
+// Interface the Replay module exposes to the engine
+//-----------------------------------------------------------------------------
+#define INTERFACEVERSION_REPLAYSERVER "ReplayServer001"
+
+class IReplayServer : public IBaseInterface
+{
+public:
+ virtual ~IReplayServer() {}
+
+ virtual IServer *GetBaseServer() = 0; // get Replay base server interface
+ virtual IReplayDirector *GetDirector() = 0; // get director interface
+ virtual int GetReplaySlot() = 0; // return entity index-1 of Replay in game
+ virtual float GetOnlineTime() = 0; // seconds since broadcast started
+ virtual void BroadcastEvent(IGameEvent *event) = 0; // send a director command to all specs
+ virtual bool IsRecording() = 0;
+ virtual void StartRecording() = 0;
+ virtual void StopRecording() = 0;
+};
+
+#endif