diff options
| author | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
|---|---|---|
| committer | John Schoenick <[email protected]> | 2015-09-09 18:35:41 -0700 |
| commit | 0d8dceea4310fde5706b3ce1c70609d72a38efdf (patch) | |
| tree | c831ef32c2c801a5c5a80401736b52c7b5a528ec /mp/src/common | |
| parent | Updated the SDK with the latest code from the TF and HL2 branches. (diff) | |
| download | source-sdk-2013-master.tar.xz source-sdk-2013-master.zip | |
Diffstat (limited to 'mp/src/common')
| -rw-r--r-- | mp/src/common/language.cpp | 1 | ||||
| -rw-r--r-- | mp/src/common/language.h | 1 | ||||
| -rw-r--r-- | mp/src/common/lzma/lzma.h | 53 | ||||
| -rw-r--r-- | mp/src/common/studiobyteswap.cpp | 13 |
4 files changed, 67 insertions, 1 deletions
diff --git a/mp/src/common/language.cpp b/mp/src/common/language.cpp index 16aeda32..33877f60 100644 --- a/mp/src/common/language.cpp +++ b/mp/src/common/language.cpp @@ -56,6 +56,7 @@ static const Language_t s_LanguageNames[] = { "Brazilian", "brazilian", "#GameUI_Language_Brazilian", "pt_BR", k_Lang_Brazilian, 1046 } , { "Bulgarian", "bulgarian", "#GameUI_Language_Bulgarian", "bg_BG", k_Lang_Bulgarian, 1026 } , { "Greek", "greek", "#GameUI_Language_Greek", "el_GR", k_Lang_Greek, 1032 }, + { "Ukrainian", "ukrainian", "#GameUI_Language_Ukrainian", "uk_UA", k_Lang_Ukrainian, 1058 }, }; //----------------------------------------------------------------------------- diff --git a/mp/src/common/language.h b/mp/src/common/language.h index 2337c236..b16c492f 100644 --- a/mp/src/common/language.h +++ b/mp/src/common/language.h @@ -40,6 +40,7 @@ enum ELanguage k_Lang_Brazilian, k_Lang_Bulgarian, k_Lang_Greek, + k_Lang_Ukrainian, k_Lang_MAX }; diff --git a/mp/src/common/lzma/lzma.h b/mp/src/common/lzma/lzma.h new file mode 100644 index 00000000..01bd1ef9 --- /dev/null +++ b/mp/src/common/lzma/lzma.h @@ -0,0 +1,53 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: LZMA Glue. Designed for Tool time Encoding/Decoding. +// +// LZMA Codec interface for engine. Based largely on LzmaUtil.c in SDK +// +// LZMA SDK 9.38 beta +// 2015-01-03 : Igor Pavlov : Public domain +// http://www.7-zip.org/ +// +//====================================================================================// + +#ifndef LZMA_H +#define LZMA_H + +#ifdef _WIN32 +#pragma once +#endif + +//----------------------------------------------------------------------------- +// These routines are designed for TOOL TIME encoding/decoding on the PC! +// They have not been made to encode/decode on the PPC and lack big endian awarnesss. +// Lightweight GAME TIME Decoding is part of tier1.lib, via CLZMA. +//----------------------------------------------------------------------------- + +//----------------------------------------------------------------------------- +// Encoding glue. Returns non-null Compressed buffer if successful. +// Caller must free. +//----------------------------------------------------------------------------- +unsigned char *LZMA_Compress( +unsigned char *pInput, +unsigned int inputSize, +unsigned int *pOutputSize ); + +//----------------------------------------------------------------------------- +// Decoding glue. Returns TRUE if succesful. +//----------------------------------------------------------------------------- +bool LZMA_Uncompress( +unsigned char *pInput, +unsigned char **ppOutput, +unsigned int *pOutputSize ); + +//----------------------------------------------------------------------------- +// Decoding helper, returns TRUE if buffer is LZMA compressed. +//----------------------------------------------------------------------------- +bool LZMA_IsCompressed( unsigned char *pInput ); + +//----------------------------------------------------------------------------- +// Decoding helper, returns non-zero size of data when uncompressed, otherwise 0. +//----------------------------------------------------------------------------- +unsigned int LZMA_GetActualSize( unsigned char *pInput ); + +#endif diff --git a/mp/src/common/studiobyteswap.cpp b/mp/src/common/studiobyteswap.cpp index 0c4e59d8..7b2c992e 100644 --- a/mp/src/common/studiobyteswap.cpp +++ b/mp/src/common/studiobyteswap.cpp @@ -1679,6 +1679,11 @@ int ByteswapMDLFile( void *pDestBase, void *pSrcBase, const int fileSize ) SET_INDEX_POINTERS( pData, pSequence, keyvalueindex ) WriteBuffer<char>( pDataDest, pDataSrc, SrcNative( &pSequence->keyvaluesize ) ); + + /** ACTIVITY MODIFIERS **/ + + SET_INDEX_POINTERS( pData, pSequence, activitymodifierindex ) + WriteObjects<mstudioactivitymodifier_t>( pDataDest, pDataSrc, SrcNative( &pSequence->numactivitymodifiers ) ); } /** TRANSITION GRAPH **/ @@ -2801,6 +2806,10 @@ BEGIN_BYTESWAP_DATADESC( mstudiomovement_t ) DEFINE_FIELD( position, FIELD_VECTOR ), END_BYTESWAP_DATADESC() +BEGIN_BYTESWAP_DATADESC( mstudioactivitymodifier_t ) + DEFINE_INDEX( sznameindex, FIELD_INTEGER ), +END_BYTESWAP_DATADESC() + BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t ) DEFINE_INDEX( baseptr, FIELD_INTEGER ), DEFINE_INDEX( szlabelindex, FIELD_INTEGER ), @@ -2840,7 +2849,9 @@ BEGIN_BYTESWAP_DATADESC( mstudioseqdesc_t ) DEFINE_INDEX( keyvalueindex, FIELD_INTEGER ), DEFINE_FIELD( keyvaluesize, FIELD_INTEGER ), DEFINE_INDEX( cycleposeindex, FIELD_INTEGER ), - DEFINE_ARRAY( unused, FIELD_INTEGER, 7 ), // remove/add as appropriate (grow back to 8 ints on version change!) + DEFINE_INDEX( activitymodifierindex, FIELD_INTEGER ), + DEFINE_FIELD( numactivitymodifiers, FIELD_INTEGER ), + DEFINE_ARRAY( unused, FIELD_INTEGER, 5 ), // remove/add as appropriate (grow back to 8 ints on version change!) END_BYTESWAP_DATADESC() BEGIN_BYTESWAP_DATADESC( mstudioevent_t ) |