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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/game/mod_hl2mp/scripts/weapon_slam.txt
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_slam.txt')
-rw-r--r--mp/game/mod_hl2mp/scripts/weapon_slam.txt56
1 files changed, 56 insertions, 0 deletions
diff --git a/mp/game/mod_hl2mp/scripts/weapon_slam.txt b/mp/game/mod_hl2mp/scripts/weapon_slam.txt
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+// Slam
+
+WeaponData
+{
+ // Weapon data is loaded by both the Game and Client DLLs.
+ "printname" "#HL2_SLAM"
+ "viewmodel" "models/weapons/v_slam.mdl"
+ "playermodel" "models/weapons/w_slam.mdl"
+ "anim_prefix" "slam"
+ "bucket" "4"
+ "bucket_position" "2"
+
+ "clip_size" "3"
+ "primary_ammo" "None"
+ "secondary_ammo" "slam"
+ "default_clip2" "3"
+
+ "weight" "1"
+ "item_flags" "2"
+
+ // Weapon Sprite data is loaded by the Client DLL.
+ TextureData
+ {
+ "weapon"
+ {
+ "font" "WeaponIcons"
+ "character" "o"
+ }
+ "weapon_s"
+ {
+ "font" "WeaponIconsSelected"
+ "character" "o"
+ }
+ "ammo"
+ {
+ "font" "WeaponIcons"
+ "character" "o"
+ }
+ "crosshair"
+ {
+ "file" "sprites/crosshairs"
+ "x" "0"
+ "y" "48"
+ "width" "24"
+ "height" "24"
+ }
+ "autoaim"
+ {
+ "file" "sprites/crosshairs"
+ "x" "48"
+ "y" "72"
+ "width" "24"
+ "height" "24"
+ }
+ }
+} \ No newline at end of file