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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/game/mod_hl2mp/scripts/weapon_357.txt
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/weapon_357.txt')
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diff --git a/mp/game/mod_hl2mp/scripts/weapon_357.txt b/mp/game/mod_hl2mp/scripts/weapon_357.txt
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+// 357
+
+WeaponData
+{
+ // Weapon data is loaded by both the Game and Client DLLs.
+ "printname" "#HL2_357Handgun"
+ "viewmodel" "models/weapons/v_357.mdl"
+ "playermodel" "models/weapons/w_357.mdl"
+ "anim_prefix" "python"
+ "bucket" "1"
+ "bucket_position" "1"
+
+ "clip_size" "6"
+ "default_clip" "6"
+ "primary_ammo" "357"
+ "secondary_ammo" "None"
+
+ "weight" "7"
+ "item_flags" "0"
+
+ "damage" "75"
+
+ // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
+ SoundData
+ {
+ "empty" "Weapon_Pistol.Empty"
+ "single_shot" "Weapon_357.Single"
+ }
+
+ // Weapon Sprite data is loaded by the Client DLL.
+ TextureData
+ {
+ "weapon"
+ {
+ "font" "WeaponIcons"
+ "character" "e"
+ }
+ "weapon_s"
+ {
+ "font" "WeaponIconsSelected"
+ "character" "e"
+ }
+ "ammo"
+ {
+ "font" "WeaponIcons"
+ "character" "q"
+ }
+ "crosshair"
+ {
+ "font" "Crosshairs"
+ "character" "Q"
+ }
+ "autoaim"
+ {
+ "file" "sprites/crosshairs"
+ "x" "0"
+ "y" "48"
+ "width" "24"
+ "height" "24"
+ }
+ }
+} \ No newline at end of file