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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /mp/game/mod_hl2mp/scripts/game_sounds_player.txt
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'mp/game/mod_hl2mp/scripts/game_sounds_player.txt')
-rw-r--r--mp/game/mod_hl2mp/scripts/game_sounds_player.txt332
1 files changed, 332 insertions, 0 deletions
diff --git a/mp/game/mod_hl2mp/scripts/game_sounds_player.txt b/mp/game/mod_hl2mp/scripts/game_sounds_player.txt
new file mode 100644
index 00000000..cc211fdc
--- /dev/null
+++ b/mp/game/mod_hl2mp/scripts/game_sounds_player.txt
@@ -0,0 +1,332 @@
+"HL2Player.SprintNoPower"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_60dB"
+
+ "wave" "player/suit_denydevice.wav"
+}
+
+"HL2Player.SprintStart"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.9"
+ "soundlevel" "SNDLVL_60dB"
+
+ "wave" "player/suit_sprint.wav"
+}
+
+"HL2Player.FlashLightOn"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "PITCH_NORM"
+
+ "wave" "items/flashlight1.wav"
+}
+
+"HL2Player.FlashLightOff"
+{
+ "channel" "CHAN_WEAPON"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "PITCH_NORM"
+
+ "wave" "items/flashlight1.wav"
+}
+
+"HL2Player.PickupWeapon"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "items/ammo_pickup.wav"
+}
+
+"HL2Player.TrainUse"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "plats/train_use1.wav"
+}
+
+"HL2Player.Use"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.4"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/wpn_select.wav"
+}
+
+"HL2Player.UseNPC"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.4"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/wpn_select.wav"
+}
+
+"HL2Player.UseDeny"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.4"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/wpn_denyselect.wav"
+}
+
+"HL2Player.BurnPain"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.5"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "player/pl_burnpain1.wav"
+ "wave" "player/pl_burnpain2.wav"
+ "wave" "player/pl_burnpain3.wav"
+ }
+}
+
+
+// SHARED player sounds
+
+"Player.Death"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "player/pl_pain5.wav"
+ "wave" "player/pl_pain6.wav"
+ "wave" "player/pl_pain7.wav"
+ }
+}
+
+"Player.PlasmaDamage"
+{
+ "channel" "CHAN_BODY"
+ "volume" "0.5"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "player/general/flesh_burn.wav"
+}
+
+"Player.SonicDamage"
+{
+ "channel" "CHAN_BODY"
+ "volume" "0.7"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "player/pl_pain5.wav"
+ "wave" "player/pl_pain6.wav"
+ "wave" "player/pl_pain7.wav"
+ }
+}
+
+"Player.DrownStart"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "90,110"
+
+ "wave" "player/pl_drown1.wav"
+}
+
+"Player.Swim"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.5"
+ "pitch" "PITCH_NORM"
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "player/footsteps/wade5.wav"
+ "wave" "player/footsteps/wade6.wav"
+ "wave" "player/footsteps/wade7.wav"
+ "wave" "player/footsteps/wade8.wav"
+ }
+}
+
+"Player.FallDamage"
+{
+ "channel" "CHAN_AUTO"
+ "volume" "0.75"
+ "pitch" "90,110"
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "player/pl_fallpain1.wav"
+ "wave" "player/pl_fallpain3.wav"
+ }
+}
+
+"Player.FallGib"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.75"
+ "pitch" "90,110"
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "physics/body/body_medium_break2.wav"
+ }
+}
+
+"Player.DrownContinue"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "1.0"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "90,110"
+
+ "rndwave"
+ {
+ "wave" "player/pl_drown1.wav"
+ "wave" "player/pl_drown2.wav"
+ "wave" "player/pl_drown3.wav"
+ }
+}
+
+"Player.Wade"
+{
+ "channel" "CHAN_BODY"
+ "volume" "0.25"
+ "soundlevel" "SNDLVL_75dB"
+
+ "rndwave"
+ {
+ "wave" "player/footsteps/wade5.wav"
+ "wave" "player/footsteps/wade6.wav"
+ "wave" "player/footsteps/wade7.wav"
+ "wave" "player/footsteps/wade8.wav"
+ }
+}
+
+"Player.AmbientUnderWater"
+{
+ "channel" "CHAN_STATIC"
+ "volume" "0.22"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "ambient/water/underwater.wav"
+}
+
+"Player.UseTrain"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "plats/train_use1.wav"
+}
+
+"Player.UseDeny"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.4"
+ "soundlevel" "SNDLVL_75dB"
+
+ "wave" "common/wpn_select.wav"
+}
+
+"Player.PickupWeapon"
+{
+ "channel" "CHAN_ITEM"
+ "volume" "0.8"
+ "soundlevel" "SNDLVL_75dB"
+ "pitch" "95,105"
+ "wave" "items/ammo_pickup.wav"
+}
+
+
+"Geiger.BeepLow"
+{
+ "channel" "CHAN_STATIC"
+ "soundlevel" "SNDLVL_NONE"
+ "pitch" "PITCH_NORM"
+
+ "rndwave"
+ {
+ "wave" "player/geiger1.wav"
+ "wave" "player/geiger2.wav"
+ }
+}
+
+"Geiger.BeepHigh"
+{
+ "channel" "CHAN_STATIC"
+ "soundlevel" "SNDLVL_NONE"
+ "pitch" "PITCH_NORM"
+
+ "rndwave"
+ {
+ "wave" "player/geiger2.wav"
+ "wave" "player/geiger3.wav"
+ }
+}
+
+//HL2MP
+
+"NPC_MetroPolice.Die"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.500"
+ "pitch" "PITCH_NORM"
+
+ "soundlevel" "SNDLVL_80dB"
+
+ "rndwave"
+ {
+ "wave" "npc/metropolice/die1.wav"
+ "wave" "npc/metropolice/die2.wav"
+ "wave" "npc/metropolice/die3.wav"
+ "wave" "npc/metropolice/die4.wav"
+ }
+}
+
+"NPC_CombineS.Die"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "0.500"
+ "pitch" "PITCH_NORM"
+
+ "soundlevel" "SNDLVL_80dB"
+
+ "rndwave"
+ {
+ "wave" "npc/combine_soldier/die1.wav"
+ "wave" "npc/combine_soldier/die2.wav"
+ "wave" "npc/combine_soldier/die3.wav"
+ }
+}
+"NPC_Citizen.die"
+{
+ "channel" "CHAN_VOICE"
+ "volume" "VOL_NORM"
+ "pitch" "PITCH_NORM"
+
+ "soundlevel" "SNDLVL_NORM"
+
+ "rndwave"
+ {
+ "wave" "*vo/npc/$gender01/pain07.wav"
+ "wave" "*vo/npc/$gender01/pain08.wav"
+ "wave" "*vo/npc/$gender01/pain09.wav"
+ }
+} \ No newline at end of file