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#pragma once
#include "../Source2SDK/SDK.hpp"
#include "../Include.hpp"
namespace EngineRenderer
{
void DrawRect(int x, int y, int w, int h, Color color);
void DrawOutlinedRect(int x, int y, int w, int h, Color color);
void DrawGradientRect(Vector2D Position, Vector2D Size, Color Top, Color Bottom, bool Horizontal);
void DrawLine(int x0, int y0, int x1, int y1, Color color);
void DrawColoredCircle(int x, int y, float radius, Color color);
void DrawTexturedPolygon(int n, Vertex_t* vertice, Color color);
void DrawFilledCircle(Vector2D position, float smoothness, float radius, Color color);
void DrawString(unsigned long font, int x, int y, Color color, const char* str, ...);
}
extern IVGuiPaintSurface* pRendererSurface;
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