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Diffstat (limited to 'source2-basehook/Source2SDK/CUserCmd.hpp')
| -rw-r--r-- | source2-basehook/Source2SDK/CUserCmd.hpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/source2-basehook/Source2SDK/CUserCmd.hpp b/source2-basehook/Source2SDK/CUserCmd.hpp new file mode 100644 index 0000000..7c829dc --- /dev/null +++ b/source2-basehook/Source2SDK/CUserCmd.hpp @@ -0,0 +1,50 @@ +#pragma once +#include "Vector.hpp" +#include "QAngle.hpp" + +#define IN_ATTACK (1 << 0) +#define IN_JUMP (1 << 1) +#define IN_DUCK (1 << 2) +#define IN_FORWARD (1 << 3) +#define IN_BACK (1 << 4) +#define IN_USE (1 << 5) +#define IN_CANCEL (1 << 6) +#define IN_LEFT (1 << 7) +#define IN_RIGHT (1 << 8) +#define IN_MOVELEFT (1 << 9) +#define IN_MOVERIGHT (1 << 10) +#define IN_ATTACK2 (1 << 11) +#define IN_RUN (1 << 12) +#define IN_RELOAD (1 << 13) +#define IN_ALT1 (1 << 14) +#define IN_ALT2 (1 << 15) +#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down +#define IN_SPEED (1 << 17) // Player is holding the speed key +#define IN_WALK (1 << 18) // Player holding walk key +#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom +#define IN_WEAPON1 (1 << 20) // weapon defines these bits +#define IN_WEAPON2 (1 << 21) // weapon defines these bits +#define IN_BULLRUSH (1 << 22) +#define IN_GRENADE1 (1 << 23) // grenade 1 +#define IN_GRENADE2 (1 << 24) // grenade 2 +#define IN_ATTACK3 (1 << 25) + +class CUserCmd +{ +public: + virtual ~CUserCmd() {}; + int32_t command_number; //0x0008 + int32_t tick_count; //0x000C + QAngle viewangles; //0x0010 + Vector aimdirection; //0x001C + int32_t buttons; //0x0028 + int32_t unknown; + BYTE impulse; + int32_t weaponselect; //0x0034 + int32_t weaponsubtype; //0x0038 + int32_t random_seed; //0x003C + short mousedx; + short mousedy; +}; + +extern CUserCmd* pCmd;
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