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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Core implementation of vgui
//
// $NoKeywords: $
//=============================================================================//
#ifndef IMAGE_BORDER_H
#define IMAGE_BORDER_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui/VGUI.h>
#include <vgui/IBorder.h>
#include <vgui/IScheme.h>
#include <vgui/IPanel.h>
#include <Color.h>
class KeyValues;
//-----------------------------------------------------------------------------
// Purpose: Custom border that renders itself with images
//-----------------------------------------------------------------------------
class ImageBorder : public vgui::IBorder
{
public:
ImageBorder();
~ImageBorder();
virtual void Paint(vgui::VPANEL panel);
virtual void Paint(int x0, int y0, int x1, int y1);
virtual void Paint(int x0, int y0, int x1, int y1, int breakSide, int breakStart, int breakStop);
virtual void SetInset(int left, int top, int right, int bottom);
virtual void GetInset(int &left, int &top, int &right, int &bottom);
virtual void ApplySchemeSettings(vgui::IScheme *pScheme, KeyValues *inResourceData);
virtual const char *GetName();
virtual void SetName(const char *name);
virtual backgroundtype_e GetBackgroundType();
virtual bool PaintFirst( void ) { return m_bPaintFirst; }
protected:
void SetImage(const char *imageName);
protected:
int _inset[4];
private:
// protected copy constructor to prevent use
ImageBorder(ImageBorder&);
char *_name;
backgroundtype_e m_eBackgroundType;
friend class VPanel;
int m_iTextureID;
bool m_bTiled;
char *m_pszImageName;
bool m_bPaintFirst;
};
#endif // IMAGE_BORDER_H
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