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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "KeyValues.h"
#include "dme_controls/ElementPropertiesTree.h"
#include "datamodel/dmelement.h"
#include "vgui_controls/TextEntry.h"
#include "vgui_controls/ComboBox.h"
#include "vgui_controls/Button.h"
#include "vgui_controls/PanelListPanel.h"
#include "FactoryOverloads.h"
void CFactoryOverloads::AddOverload(
char const *attributeName,
IAttributeWidgetFactory *newFactory,
IAttributeElementChoiceList *newChoiceList )
{
Assert( attributeName );
Assert( newFactory || newChoiceList );
if ( !newFactory )
{
return;
}
Entry_t e;
e.factory = newFactory;
e.choices = newChoiceList;
m_Overloads.Insert( attributeName, e );
}
int CFactoryOverloads::Count()
{
return m_Overloads.Count();
}
char const *CFactoryOverloads::Name( int index )
{
return m_Overloads.GetElementName( index );
}
IAttributeWidgetFactory *CFactoryOverloads::Factory( int index )
{
return m_Overloads[ index ].factory;
}
IAttributeElementChoiceList *CFactoryOverloads::ChoiceList( int index )
{
return m_Overloads[ index ].choices;
}
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