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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef PHXFILE_H
#define PHXFILE_H
#ifdef _WIN32
#pragma once
#endif
#include "simplify.h"
// convert a vcollide to packed/simplified format
vcollide_t *ConvertVCollideToPHX( const vcollide_t *pCollideIn, const simplifyparams_t ¶ms, int *pSize, bool bStoreSurfaceprops, bool bStoreSolidNames );
void DestroyPHX( vcollide_t *pCollide );
#endif // PHXFILE_H
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