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//-----------------------------------------------------------------------------
// MAKESCENESIMAGE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc"
$Macro GAMENAME "MakeScenesImage"
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_$GAMENAME"
$IntermediateDirectory ".\Debug_$GAMENAME"
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_$GAMENAME"
$IntermediateDirectory ".\Release_$GAMENAME"
}
}
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;MAKESCENESIMAGE"
$PreprocessorDefinitions "$BASE;NO_X360_XDK" [$VS2015]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005;$SRCDIR\game\shared"
}
$Linker
{
$AdditionalDependencies "$BASE xgraphics.lib d3d9.lib legacy_stdio_definitions.lib"
$AdditionalDependencies "$BASE xmaencoder.lib" [!$VS2015]
$AdditionalLibraryDirectories "$BASE;$SRCDIR\x360xdk\lib\win32\vs2005"
}
}
$Project "MakeScenesImage"
{
$Folder "Source Files"
{
-$File "$SRCDIR\public\tier0\memoverride.cpp"
$File "MakeGameData.cpp"
$File "MakeMaps.cpp"
$File "MakeMisc.cpp"
$File "MakeModels.cpp"
$File "MakeParticles.cpp"
$File "MakeResources.cpp"
$File "MakeScenes.cpp"
$File "MakeShaders.cpp"
$File "MakeSounds.cpp"
$File "MakeTextures.cpp"
$File "MakeZip.cpp"
$Folder "Audio"
{
$File "imaadpcm.cpp"
$File "sound_io.cpp"
$File "resample.cpp"
}
$Folder "Public Modules"
{
$File "$SRCDIR\common\compiledcaptionswap.cpp"
$file "$SRCDIR\common\studiobyteswap.cpp"
$File "$SRCDIR\utils\common\scriplib.cpp"
$File "$SRCDIR\public\zip_utils.cpp"
$File "$SRCDIR\public\sentence.cpp"
$File "$SRCDIR\utils\common\cmdlib.cpp"
$File "$SRCDIR\public\filesystem_helpers.cpp"
$File "$SRCDIR\public\filesystem_init.cpp"
$File "$SRCDIR\utils\common\filesystem_tools.cpp"
$File "$SRCDIR\public\interpolatortypes.cpp"
}
}
$Folder "Header Files"
{
$File "MakeGameData.h"
$File "XZipTool.h"
$File "imaadpcm.h"
$File "resample.h"
$File "$SRCDIR\public\captioncompiler.h"
$File "$SRCDIR\common\studiobyteswap.h"
$File "$SRCDIR\utils\common\scriplib.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\public\ibsppack.h"
$File "$SRCDIR\public\sentence.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\public\tier1\utlbuffer.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\xwvfile.h"
$File "$SRCDIR\public\zip_utils.h"
$File "$SRCDIR\game\shared\choreoscene.h"
$File "$SRCDIR\game\shared\choreoactor.h"
$File "$SRCDIR\public\filesystem_helpers.h"
$File "$SRCDIR\public\filesystem_init.h"
$File "$SRCDIR\utils\common\filesystem_tools.h"
$File "$SRCDIR\public\interpolatortypes.h"
$File "$SRCDIR\utils\common\cmdlib.h"
$File "$SRCDIR\game\shared\choreochannel.h"
$File "$SRCDIR\game\shared\choreoevent.h"
$File "$SRCDIR\public\tier1\checksum_crc.h"
$File "$SRCDIR\public\tier2\tier2.h"
$File "$SRCDIR\common\lzma\lzma.h"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib mathlib
$Lib vtf
$Lib tier2
$Lib choreoobjects
$Lib bitmap
$Lib datamodel
$Lib dmserializers
$Lib $LIBCOMMON\lzma
}
}
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