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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MESSAGEMGR_H
#define MESSAGEMGR_H
#ifdef _WIN32
#pragma once
#endif
#define MSGMGR_VERSION 52314
#define MSGMGR_BROADCAST_PORT 22511
#define MSGMGR_PACKETID_MSG 0
#define MSGMGR_PACKETID_ANNOUNCE_PRESENCE 1 // followed by version # and port
// IMessageMgr provides a simple interface apps can use to generate output. Apps
// on the network can connect to the messagemgr to get its output and display it.
class IMessageMgr
{
public:
virtual bool Init() = 0;
virtual void Term() = 0;
virtual void Print( const char *pMsg ) = 0;
};
// Get the message manager. It's a global singleton so this will always
// return the same value (null if the manager can't initialize).
IMessageMgr* GetMessageMgr();
#endif // MESSAGEMGR_H
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