blob: 5dbe20c8414289ca7780abf54f53d10b30a11fa2 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef IDLE_DIALOG_H
#define IDLE_DIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "win_idle.h"
//
// This is a base class that provides in-thread idle processing.
//
// To use it:
// 1. derive from it
// 2. Change your message map to point at this class instead of CDialog
// 3. Call StartIdleProcessing to begin receiving idle calls.
// 4. Override OnIdle().
//
class CIdleDialog : public CDialog
{
public:
CIdleDialog( int id, CWnd *pParent );
// Call this to start the idle processing.
void StartIdleProcessing( DWORD msInterval );
virtual void OnIdle() = 0;
private:
DECLARE_MESSAGE_MAP()
afx_msg LONG OnStartIdle(UINT, LONG);
CWinIdle m_cWinIdle;
};
#endif // IDLE_DIALOG_H
|