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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <Keyvalues.h>
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include <vgui/IScheme.h>
#include <Color.h>
#include <stdio.h>
using namespace vgui;
Color colors[] = {
Color(0,0,0),
Color(30, 30, 30),
Color(45, 49, 40),
Color(62, 70, 55),
Color(76, 88, 68),
Color(100, 120, 100),
Color(136, 145, 128),
Color(160, 170, 149),
Color(216, 222, 211),
Color(255, 255, 255),
Color(149, 136, 49),
Color(196, 181, 80)
};
class DefaultColors: public DemoPage
{
public:
DefaultColors(Panel *parent, const char *name);
~DefaultColors();
void Paint();
private:
Panel *m_pColorPanel[12];
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
DefaultColors::DefaultColors(Panel *parent, const char *name) : DemoPage(parent, name)
{
char buf[32];
for (int i=1; i<=12; i++)
{
sprintf(buf, "ColorPanel%d", i);
m_pColorPanel[i-1] = new Panel (this, buf);
}
LoadControlSettings("Demo/DefaultColors.res");
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
DefaultColors::~DefaultColors()
{
}
//-----------------------------------------------------------------------------
// Purpose: Apply settings
//-----------------------------------------------------------------------------
void DefaultColors::Paint()
{
for (int i=0; i<12; i++)
{
IScheme *pScheme = scheme()->GetIScheme( m_pColorPanel[i]->GetScheme() );
m_pColorPanel[i]->SetBorder(pScheme->GetBorder("DefaultBorder"));
m_pColorPanel[i]->SetBgColor(colors[i]);
}
Panel::Paint();
}
Panel* DefaultColors_Create(Panel *parent)
{
return new DefaultColors(parent, "Default Colors");
}
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