1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include <stdlib.h>
#include <tier0/dbg.h>
#include "interface.h"
#include "istudiorender.h"
#include "studio.h"
#include "optimize.h"
#include "cmdlib.h"
#include "studiomdl.h"
#include "perfstats.h"
extern void MdlError( char const *pMsg, ... );
static StudioRenderConfig_t s_StudioRenderConfig;
class CStudioDataCache : public CBaseAppSystem<IStudioDataCache>
{
public:
bool VerifyHeaders( studiohdr_t *pStudioHdr );
vertexFileHeader_t *CacheVertexData( studiohdr_t *pStudioHdr );
};
static CStudioDataCache g_StudioDataCache;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CStudioDataCache, IStudioDataCache, STUDIO_DATA_CACHE_INTERFACE_VERSION, g_StudioDataCache );
/*
=================
VerifyHeaders
Minimal presence and header validation, no data loads
Return true if successful, false otherwise.
=================
*/
bool CStudioDataCache::VerifyHeaders( studiohdr_t *pStudioHdr )
{
// default valid
return true;
}
/*
=================
CacheVertexData
Cache model's specified dynamic data
=================
*/
vertexFileHeader_t *CStudioDataCache::CacheVertexData( studiohdr_t *pStudioHdr )
{
// minimal implementation - return persisted data
return (vertexFileHeader_t*)pStudioHdr->pVertexBase;
}
static void UpdateStudioRenderConfig( void )
{
memset( &s_StudioRenderConfig, 0, sizeof(s_StudioRenderConfig) );
s_StudioRenderConfig.bEyeMove = true;
s_StudioRenderConfig.fEyeShiftX = 0.0f;
s_StudioRenderConfig.fEyeShiftY = 0.0f;
s_StudioRenderConfig.fEyeShiftZ = 0.0f;
s_StudioRenderConfig.fEyeSize = 10.0f;
s_StudioRenderConfig.bSoftwareSkin = false;
s_StudioRenderConfig.bNoHardware = false;
s_StudioRenderConfig.bNoSoftware = false;
s_StudioRenderConfig.bTeeth = true;
s_StudioRenderConfig.drawEntities = true;
s_StudioRenderConfig.bFlex = true;
s_StudioRenderConfig.bEyes = true;
s_StudioRenderConfig.bWireframe = false;
s_StudioRenderConfig.bDrawNormals = false;
s_StudioRenderConfig.skin = 0;
s_StudioRenderConfig.maxDecalsPerModel = 0;
s_StudioRenderConfig.bWireframeDecals = false;
s_StudioRenderConfig.fullbright = false;
s_StudioRenderConfig.bSoftwareLighting = false;
s_StudioRenderConfig.bShowEnvCubemapOnly = false;
g_pStudioRender->UpdateConfig( s_StudioRenderConfig );
}
static SpewOutputFunc_t s_pSavedSpewFunc;
SpewRetval_t NullSpewOutputFunc( SpewType_t spewType, const tchar *pMsg )
{
switch( spewType )
{
case SPEW_WARNING:
return SPEW_CONTINUE;
case SPEW_MESSAGE:
case SPEW_ASSERT:
case SPEW_ERROR:
case SPEW_LOG:
Assert( s_pSavedSpewFunc );
if( s_pSavedSpewFunc )
{
return s_pSavedSpewFunc( spewType, pMsg );
}
break;
}
Assert( 0 );
return SPEW_CONTINUE;
}
void SpewPerfStats( studiohdr_t *pStudioHdr, const char *pFilename, unsigned int flags )
{
char fileName[260];
vertexFileHeader_t *pNewVvdHdr;
vertexFileHeader_t *pVvdHdr = 0;
OptimizedModel::FileHeader_t *pVtxHdr = 0;
studiohwdata_t studioHWData;
int vvdSize = 0;
const char *prefix[] = {".dx80.vtx", ".dx90.vtx", ".sw.vtx"};
s_pSavedSpewFunc = NULL;
if( !( flags & SPEWPERFSTATS_SHOWSTUDIORENDERWARNINGS ) )
{
s_pSavedSpewFunc = GetSpewOutputFunc();
SpewOutputFunc( NullSpewOutputFunc );
}
// no stats on these
if (!pStudioHdr->numbodyparts)
return;
// Need to update the render config to spew perf stats.
UpdateStudioRenderConfig();
// persist the vvd data
Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
strcat( fileName, ".vvd" );
if (FileExists( fileName ))
{
vvdSize = LoadFile( fileName, (void**)&pVvdHdr );
}
else
{
MdlError( "Could not open '%s'\n", fileName );
}
// validate header
if (pVvdHdr->id != MODEL_VERTEX_FILE_ID)
{
MdlError( "Bad id for '%s' (got %d expected %d)\n", fileName, pVvdHdr->id, MODEL_VERTEX_FILE_ID);
}
if (pVvdHdr->version != MODEL_VERTEX_FILE_VERSION)
{
MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVvdHdr->version, MODEL_VERTEX_FILE_VERSION);
}
if (pVvdHdr->checksum != pStudioHdr->checksum)
{
MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVvdHdr->checksum, pStudioHdr->checksum);
}
if (pVvdHdr->numFixups)
{
// need to perform mesh relocation fixups
// allocate a new copy
pNewVvdHdr = (vertexFileHeader_t *)malloc( vvdSize );
if (!pNewVvdHdr)
{
MdlError( "Error allocating %d bytes for Vertex File '%s'\n", vvdSize, fileName );
}
Studio_LoadVertexes( pVvdHdr, pNewVvdHdr, 0, true );
// discard original
free( pVvdHdr );
pVvdHdr = pNewVvdHdr;
}
// iterate all ???.vtx files
for (int j=0; j<sizeof(prefix)/sizeof(prefix[0]); j++)
{
// make vtx filename
Q_StripExtension( pFilename, fileName, sizeof( fileName ) );
strcat( fileName, prefix[j] );
// persist the vtx data
if (FileExists(fileName))
{
LoadFile( fileName, (void**)&pVtxHdr );
}
else
{
MdlError( "Could not open '%s'\n", fileName );
}
// validate header
if (pVtxHdr->version != OPTIMIZED_MODEL_FILE_VERSION)
{
MdlError( "Bad version for '%s' (got %d expected %d)\n", fileName, pVtxHdr->version, OPTIMIZED_MODEL_FILE_VERSION );
}
if (pVtxHdr->checkSum != pStudioHdr->checksum)
{
MdlError( "Bad checksum for '%s' (got %d expected %d)\n", fileName, pVtxHdr->checkSum, pStudioHdr->checksum );
}
// studio render will request these through cache interface
pStudioHdr->pVertexBase = (void *)pVvdHdr;
pStudioHdr->pIndexBase = (void *)pVtxHdr;
g_pStudioRender->LoadModel( pStudioHdr, pVtxHdr, &studioHWData );
if( flags & SPEWPERFSTATS_SHOWPERF )
{
if( flags & SPEWPERFSTATS_SPREADSHEET )
{
printf( "%s,%s,%d,", fileName, prefix[j], studioHWData.m_NumLODs - studioHWData.m_RootLOD );
}
else
{
printf( "\n" );
printf( "Performance Stats: %s\n", fileName );
printf( "------------------\n" );
}
}
int i;
if( flags & SPEWPERFSTATS_SHOWPERF )
{
for( i = studioHWData.m_RootLOD; i < studioHWData.m_NumLODs; i++ )
{
DrawModelInfo_t drawModelInfo;
drawModelInfo.m_Skin = 0;
drawModelInfo.m_Body = 0;
drawModelInfo.m_HitboxSet = 0;
drawModelInfo.m_pClientEntity = 0;
drawModelInfo.m_pColorMeshes = 0;
drawModelInfo.m_pStudioHdr = pStudioHdr;
drawModelInfo.m_pHardwareData = &studioHWData;
CUtlBuffer statsOutput( 0, 0, CUtlBuffer::TEXT_BUFFER );
if( !( flags & SPEWPERFSTATS_SPREADSHEET ) )
{
printf( "LOD:%d\n", i );
}
drawModelInfo.m_Lod = i;
DrawModelResults_t results;
g_pStudioRender->GetPerfStats( &results, drawModelInfo, &statsOutput );
if( flags & SPEWPERFSTATS_SPREADSHEET )
{
printf( "%d,%d,%d,", results.m_ActualTriCount, results.m_NumBatches, results.m_NumMaterials );
}
else
{
printf( " actual tris:%d\n", ( int )results.m_ActualTriCount );
printf( " texture memory bytes: %d (only valid in a rendering app)\n", ( int )results.m_TextureMemoryBytes );
printf( ( char * )statsOutput.Base() );
}
}
if( flags & SPEWPERFSTATS_SPREADSHEET )
{
printf( "\n" );
}
}
g_pStudioRender->UnloadModel( &studioHWData );
free(pVtxHdr);
}
if (pVvdHdr)
free(pVvdHdr);
if( !( flags & SPEWPERFSTATS_SHOWSTUDIORENDERWARNINGS ) )
{
SpewOutputFunc( s_pSavedSpewFunc );
}
}
|