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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef SCENEVIEWER_H
#define SCENEVIEWER_H
#ifdef _WIN32
#pragma once
#endif
namespace vgui
{
class ISurface;
class IVGui;
class IPanel;
}
class IMatSystemSurface;
class IStudioRender;
struct MaterialSystem_Config_t;
extern IMatSystemSurface *g_pMatSystemSurface;
extern IStudioRender *g_pStudioRender;
extern const MaterialSystem_Config_t *g_pMaterialSystemConfig;
extern vgui::ISurface *g_pVGuiSurface;
extern vgui::IVGui *g_pVGui;
extern vgui::IPanel *g_pVGuiPanel;
// temporary HACK
class _Window_t;
extern _Window_t *g_pWindow;
#endif // SCENEVIEWER_H
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