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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef SOUNDPROPERTIES_MULTIPLE_H
#define SOUNDPROPERTIES_MULTIPLE_H
#ifdef _WIN32
#pragma once
#endif
#include "basedialogparams.h"
#include "soundproperties.h"
class CSoundEntry;
int SoundProperties_Multiple( CSoundParams *params );
#endif // SOUNDPROPERTIES_MULTIPLE_H
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