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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ISCENEMANAGERSOUND_H
#define ISCENEMANAGERSOUND_H
#ifdef _WIN32
#pragma once
#endif
class CAudioSource;
class CAudioMixer;
class CAudioOuput;
class ISceneManagerSound
{
public:
virtual void Init( void ) = 0;
virtual void Shutdown( void ) = 0;
virtual void Update( float time ) = 0;
virtual void Flush( void ) = 0;
virtual CAudioSource *LoadSound( const char *wavfile ) = 0;
virtual void PlaySound( const char *wavfile, CAudioMixer **ppMixer ) = 0;
virtual void PlaySound( CAudioSource *source, CAudioMixer **ppMixer ) = 0;
virtual bool IsSoundPlaying( CAudioMixer *pMixer ) = 0;
virtual CAudioMixer *FindMixer( CAudioSource *source ) = 0;
virtual void StopAll( void ) = 0;
virtual void StopSound( CAudioMixer *mixer ) = 0;
virtual CAudioOuput *GetAudioOutput( void ) = 0;
virtual CAudioSource *FindOrAddSound( const char *filename ) = 0;
};
extern ISceneManagerSound *sound;
#endif // ISCENEMANAGERSOUND_H
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