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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef IFILELOADER_H
#define IFILELOADER_H
#ifdef _WIN32
#pragma once
#endif
#include "utlvector.h"
class CWaveFile;
class IFileLoader
{
public:
virtual void AddWaveFilesToThread( CUtlVector< CWaveFile * >& wavefiles ) = 0;
virtual int ProcessCompleted() = 0;
virtual void Start() = 0;
virtual int GetPendingLoadCount() = 0;
};
extern IFileLoader *fileloader;
#endif // IFILELOADER_H
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