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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef FACEPOSER_VGUI_H
#define FACEPOSER_VGUI_H
#ifdef _WIN32
#pragma once
#endif
class IMatSystemSurface;
class CVGuiWnd;
extern IMatSystemSurface *g_pMatSystemSurface;
class CFacePoserVGui
{
public:
CFacePoserVGui(void);
~CFacePoserVGui(void);
bool Init( HWND hWindow );
void Simulate();
void Shutdown();
bool HasFocus( CVGuiWnd *pWnd );
void SetFocus( CVGuiWnd *pWnd );
bool IsInitialized() { return m_hMainWindow != NULL; };
protected:
HWND m_hMainWindow;
CVGuiWnd *m_pActiveWindow; // the VGUI window that has the focus
};
CFacePoserVGui *FaceposerVGui();
#endif // FACEPOSER_VGUI_H
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