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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHANNELPROPERTIES_H
#define CHANNELPROPERTIES_H
#ifdef _WIN32
#pragma once
#endif
class CChoreoScene;
#include "basedialogparams.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct CChannelParams : public CBaseDialogParams
{
// i/o channel name
char m_szName[ 256 ];
// For creating a new channel:
// i
bool m_bShowActors;
// i/o
char m_szSelectedActor[ 256 ];
// i
CChoreoScene *m_pScene;
};
// set/create channel properties
int ChannelProperties( CChannelParams *params );
#endif // CHANNELPROPERTIES_H
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