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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef PROGRESSDIALOG_H
#define PROGRESSDIALOG_H
#ifdef _WIN32
#pragma once
#endif
class IProgressDialog
{
public:
virtual void Start( char const *pchTitle, char const *pchText, bool bShowCancel ) = 0;
virtual void Update( float flZeroToOneFraction ) = 0;
virtual void UpdateText( char const *pchFmt, ... ) = 0;
virtual bool IsCancelled() = 0;
virtual void Finish() = 0;
};
extern IProgressDialog *g_pProgressDialog;
#endif // PROGRESSDIALOG_H
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