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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef MASTERMSGHANDLER_H
#define MASTERMSGHANDLER_H
#ifdef _WIN32
#pragma once
#endif
#include "Socket.h"
//-----------------------------------------------------------------------------
// Purpose: Socket handler for lan broadcast pings
//-----------------------------------------------------------------------------
class CMasterMsgHandler : public CMsgHandler
{
public:
CMasterMsgHandler( IGameList *baseobject, HANDLERTYPE type, void *typeinfo = NULL );
virtual bool Process( netadr_t *from, CMsgBuffer *msg );
private:
IGameList *m_pGameList;
};
#endif // MASTERMSGHANDLER_H
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