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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//=============================================================================

#ifndef DEBUGCONSOLE_INTERFACE_H
#define DEBUGCONSOLE_INTERFACE_H
#pragma once

#include "interface.h"

//-----------------------------------------------------------------------------
// Purpose: Debugging console interface
//-----------------------------------------------------------------------------
class IDebugConsole : public IBaseInterface
{
public:
	virtual void Initialize( const char *consoleName, int logLevel ) = 0;
	virtual void Print( int severity, PRINTF_FORMAT_STRING const char *msgDescriptor, ... ) = 0;

	// gets a line of command input
	// returns true if anything returned, false otherwise
	virtual bool GetInput(char *buffer, int bufferSize) = 0;
};

#define DEBUGCONSOLE_INTERFACE_VERSION  "DebugConsole001"

#endif // DEBUGCONSOLE_INTERFACE_H