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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines a RCon class used to send rcon commands to remote servers
//
// $NoKeywords: $
//=============================================================================
#ifndef SERVERPING_H
#define SERVERPING_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "netadr.h"
class CSocket;
class IResponse;
class CServerPing
{
public:
CServerPing(IResponse *target,serveritem_t &server);
~CServerPing();
// send a ping to the server
void Query();
void Refresh();
bool IsRefreshing();
serveritem_t &GetServer();
void RunFrame();
bool Refreshed();
void UpdateServer(float recvTime);
private:
serveritem_t m_Server;
CSocket *m_pQuery; // Game server query socket
IResponse *m_pResponseTarget;
bool m_bIsRefreshing;
float m_fSendTime;
bool m_bRefreshed;
};
#endif // SERVERPING_H
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