blob: 2c4eb695081ba5a4d84c0533df986fbb523d7807 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines a RCon class used to send rcon commands to remote servers
//
// $NoKeywords: $
//=============================================================================
#include "ServerPing.h"
#include "Iresponse.h"
#include "ServerPingMsgHandler.h"
#include "Socket.h"
#include "proto_oob.h"
extern void v_strncpy(char *dest, const char *src, int bufsize);
CServerPing::CServerPing(IResponse *target,serveritem_t &server) {
memcpy(&m_Server, &server,sizeof(serveritem_t));
m_pResponseTarget=target;
m_bIsRefreshing=false;
int bytecode = S2A_INFO_DETAILED;
m_pQuery = new CSocket("internet server ping", -1);
m_pQuery->AddMessageHandler(new CServerPingMsgHandlerDetails(this, CMsgHandler::MSGHANDLER_ALL, &bytecode));
m_fSendTime=0;
}
CServerPing::~CServerPing() {
delete m_pQuery;
}
//-----------------------------------------------------------------------------
// Purpose: sends a status query packet to a single server
//-----------------------------------------------------------------------------
void CServerPing::Query()
{
CMsgBuffer *buffer = m_pQuery->GetSendBuffer();
assert( buffer );
if ( !buffer )
{
return;
}
m_bIsRefreshing=true;
m_bRefreshed=false;
netadr_t adr;
adr.ip[0] = m_Server.ip[0];
adr.ip[1] = m_Server.ip[1];
adr.ip[2] = m_Server.ip[2];
adr.ip[3] = m_Server.ip[3];
adr.port = (m_Server.port & 0xff) << 8 | (m_Server.port & 0xff00) >> 8;
adr.type = NA_IP;
// Create query message
buffer->Clear();
// Write control sequence
buffer->WriteLong(0xffffffff);
// Write query string
buffer->WriteString("ping");
// Sendmessage
m_pQuery->SendMessage( &adr );
m_fSendTime = CSocket::GetClock();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CServerPing::RunFrame()
{
/* float curtime = CSocket::GetClock();
if(m_fSendTime!=0 && (curtime-m_fSendTime)> 5.0f) // 10 seconds timeout
{
m_fSendTime = 0;
m_pResponseTarget->ServerFailedToRespond();
}
*/
if (m_pQuery)
{
m_pQuery->Frame();
}
}
void CServerPing::UpdateServer(float recvTime)
{
//A2A_ACK
int ping = (int)((recvTime - m_fSendTime) * 1000);
if (ping > 10000 || ping < 0)
{
// make sure ping is valid
ping = 1200;
}
m_Server.ping = ping;
m_bIsRefreshing=false;
m_bRefreshed=true;
m_fSendTime=0;
// notify the UI of the new server info
m_pResponseTarget->ServerResponded();
}
void CServerPing::Refresh()
{
Query();
}
bool CServerPing::IsRefreshing()
{
return m_bIsRefreshing;
}
serveritem_t &CServerPing::GetServer()
{
return m_Server;
}
bool CServerPing::Refreshed()
{
bool val = m_bRefreshed;
m_bRefreshed=false;
return val;
}
|