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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef SERVERINFOMSGHANDLERDETAILS_H
#define SERVERINFOMSGHANDLERDETAILS_H
#ifdef _WIN32
#pragma once
#endif
#include "Socket.h"
class CServerInfo;
//-----------------------------------------------------------------------------
// Purpose: Socket handler for pinging internet servers
//-----------------------------------------------------------------------------
class CServerInfoMsgHandlerDetails : public CMsgHandler
{
public:
CServerInfoMsgHandlerDetails(CServerInfo *baseobject, HANDLERTYPE type, void *typeinfo = NULL);
virtual bool Process(netadr_t *from, CMsgBuffer *msg);
private:
// the parent class that we push info back to
CServerInfo *m_pServerInfo;
};
#endif // SERVERINFOMSGHANDLERDETAILS_H
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