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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines a RCon class used to send rcon commands to remote servers
//
// $NoKeywords: $
//=============================================================================
#ifndef SERVERINFO_H
#define SERVERINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "netadr.h"
class CSocket;
class IResponse;
class CServerInfo
{
public:
CServerInfo(IResponse *target,serveritem_t &server);
~CServerInfo();
// send an rcon command to a server
void Query();
void Refresh();
bool IsRefreshing();
serveritem_t &GetServer();
void RunFrame();
bool Refreshed();
void UpdateServer(netadr_t *adr, bool proxy, const char *serverName, const char *map,
const char *gamedir, const char *gameDescription, int players,
int maxPlayers, float recvTime, bool password);
int serverID;
int received;
private:
serveritem_t m_Server;
CSocket *m_pQuery; // Game server query socket
IResponse *m_pResponseTarget;
bool m_bIsRefreshing;
float m_fSendTime;
bool m_bRefreshed;
};
#endif // SERVERINFO_H
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