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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: defines a RCon class used to send rcon commands to remote servers
//
// $NoKeywords: $
//=============================================================================
#ifndef RULESINFO_H
#define RULESINFO_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "netadr.h"
class CSocket;
class IResponse;
#include <VGUI_PropertyPage.h>
#include <VGUI_Frame.h>
#include <VGUI_ListPanel.h>
#include <VGUI_KeyValues.h>
class CRulesInfo
{
public:
CRulesInfo(IResponse *target,serveritem_t &server);
~CRulesInfo();
// send an rcon command to a server
void Query();
void Refresh();
bool IsRefreshing();
serveritem_t &GetServer();
void RunFrame();
bool Refreshed();
void UpdateServer(netadr_t *adr, CUtlVector<vgui::KeyValues *> *Rules);
CUtlVector<vgui::KeyValues *> *Rules();
int serverID;
int received;
private:
serveritem_t m_Server;
CSocket *m_pQuery; // Game server query socket
IResponse *m_pResponseTarget;
bool m_bIsRefreshing;
float m_fSendTime;
bool m_bRefreshed;
CUtlVector<vgui::KeyValues *> *m_vRules;
};
#endif // RULESINFO_H
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