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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef PLAYERMSGHANDLER_H
#define PLAYERMSGHANDLER_H
#ifdef _WIN32
#pragma once
#endif
#include "Socket.h"
#include "utlvector.h"
#include "player.h"
#include "rcon.h"
class CPlayerList;
//-----------------------------------------------------------------------------
// Purpose: Socket handler for pinging internet servers
//-----------------------------------------------------------------------------
class CPlayerMsgHandlerDetails : public CMsgHandler
{
public:
CPlayerMsgHandlerDetails(CPlayerList *baseobject, CUtlVector<Players_t> *players,HANDLERTYPE type, void *typeinfo = NULL);
~CPlayerMsgHandlerDetails();
virtual bool Process(netadr_t *from, CMsgBuffer *msg);
private:
// the parent class that we push info back to
CPlayerList *m_pPlayerList;
CUtlVector<Players_t> *m_pPlayerNames;
};
#endif // PLAYERMSGHANDLER_H
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