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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef MAPS_H
#define MAPS_H
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Data describing a single map
//-----------------------------------------------------------------------------
typedef struct
{
char name[100];
int type;
} Maps_t;
#endif // MAPS_H
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