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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef CMDLIST_H
#define CMDLIST_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "netadr.h"
#include "maps.h"
#include "rcon.h"
#include "utlvector.h"
#include "Iresponse.h"
class CSocket;
class IResponse;
class CCMDList: public IResponse
{
public:
CCMDList(IResponse *target,serveritem_t &server, const char *rconPassword);
~CCMDList();
serveritem_t &GetServer();
void RunFrame();
bool QueryCommand(char *cmd);
bool GotCommands();
void SetPassword(const char *newPass);
virtual void ServerResponded();
virtual void ServerFailedToRespond();
private:
serveritem_t m_Server;
CUtlVector<char *> m_CMDList;
IResponse *m_pResponseTarget;
CRcon *m_pRcon;
bool m_bGotCommands;
char m_szRconPassword[100];
};
#endif // CMDLIST_H
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