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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef SERVERCONFIGPANEL_H
#define SERVERCONFIGPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "VarListPropertyPage.h"
//-----------------------------------------------------------------------------
// Purpose: Displays and allows modification to variable specific to the game
//-----------------------------------------------------------------------------
class CServerConfigPanel : public CVarListPropertyPage
{
public:
CServerConfigPanel(vgui::Panel *parent, const char *name, const char *mod);
~CServerConfigPanel();
protected:
// variable updates
virtual void OnResetData();
virtual void OnThink();
private:
float m_flUpdateTime;
typedef CVarListPropertyPage BaseClass;
};
#endif // SERVERCONFIGPANEL_H
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