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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "RulesContextMenu.h"
#include <VGUI_Controls.h>
#include <VGUI_IInput.h>
#include <VGUI_IPanel.h>
#include <VGUI_ISurface.h>
#include <VGUI_KeyValues.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CRulesContextMenu::CRulesContextMenu(Panel *parent) : Menu(parent, "RulesContextMenu")
{
CRulesContextMenu::parent=parent;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CRulesContextMenu::~CRulesContextMenu()
{
}
//-----------------------------------------------------------------------------
// Purpose: Activates the menu
//-----------------------------------------------------------------------------
void CRulesContextMenu::ShowMenu(Panel *target, unsigned int cvarID)
{
ClearMenu();
AddMenuItem("cvar", "&Change Value", new KeyValues("cvar", "cvarID", cvarID), CRulesContextMenu::parent);
MakePopup();
int x, y, gx, gy;
input()->GetCursorPos(x, y);
ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy);
SetPos(x - gx, y - gy);
MoveToFront();
RequestFocus();
SetVisible(true);
}
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