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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef PLAYER_H
#define PLAYER_H
#ifdef _WIN32
#pragma once
#endif
#include <VGUI_ListPanel.h>
//-----------------------------------------------------------------------------
// Purpose: Data describing a single player
//-----------------------------------------------------------------------------
typedef struct
{
char name[100];
int ping;
int userid;
char authid[20];
int loss;
int frags;
float time;
char addr[4];
} Players_t;
#endif // PLAYER_H
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