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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef DIALOGCVARCHANGE_H
#define DIALOGCVARCHANGE_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Frame.h>
//-----------------------------------------------------------------------------
// Purpose: Prompt for user to enter a password to be able to connect to the server
//-----------------------------------------------------------------------------
class CDialogCvarChange : public vgui::Frame
{
public:
CDialogCvarChange(vgui::Panel *parent);
~CDialogCvarChange();
// initializes the dialog and brings it to the foreground
void Activate(const char *cvarName, const char *curValue, const char *type, const char *question);
/* message returned:
"CvarChangeValue"
"player"
"value"
"type"
*/
// make the input stars, ala a password entry dialog
void MakePassword();
// set the text in a certain label name
void SetLabelText(const char *textEntryName, const char *text);
private:
virtual void OnCommand(const char *command);
virtual void OnClose();
vgui::Label *m_pInfoLabel;
vgui::Label *m_pCvarLabel;
vgui::TextEntry *m_pCvarEntry;
vgui::Button *m_pOkayButton;
bool m_bAddCvarText; // if true puts the cvar name into the dialog
typedef vgui::Frame BaseClass;
const char *m_cType;
};
#endif // DIALOGCVARCHANGE_H
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